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General Tabletop Discussion
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Crafting Items - Expert Craftsman vs Adventurers
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<blockquote data-quote="Myzzrym" data-source="post: 7596338" data-attributes="member: 6989911"><p>I see a lot of good points here!</p><p></p><p>One thing that strike out to me that I didn't really consider is the repeated rolls. Considering how adventuring goes, whenever something happens it's "roll once and we'll see the result" - but that's mostly because it's an immediate action type of thing. For crafting or other long term endeavour, it makes sense to make multiple rolls which would overall ensure that the difference remains consistent (unlike single rolls where strokes of bad / good luck often happen). </p><p></p><p>Another thing is to consider that even small differences in results have an important impact. As stated before since I only recently (a few months at most) switched to 5e after years of 3.5e, I tend to narrate the difference in increments of 5 - like rolling a 30 vs a 25. But with bounded accuracy, it makes sense to say that 18 vs 16 would have the same difference in result as the example before.</p><p></p><p>On a completely different topic: Speaking of Tools, is there any official information as to what Stat Modifier to use for each tool? (or do you not use any stat mod. at all?) Like for instance with Cooking Ustensils, I have arguments where you could either use Int (following recipes, careful dosage, western-style of cooking mentality) or Wis (getting the right feeling, using ingredients that marries well together, eastern-style of cooking mentality). Hell I even wonder if you could pass it as Cha sometimes (for some people cooking is an art, a way of expressing themselves).</p></blockquote><p></p>
[QUOTE="Myzzrym, post: 7596338, member: 6989911"] I see a lot of good points here! One thing that strike out to me that I didn't really consider is the repeated rolls. Considering how adventuring goes, whenever something happens it's "roll once and we'll see the result" - but that's mostly because it's an immediate action type of thing. For crafting or other long term endeavour, it makes sense to make multiple rolls which would overall ensure that the difference remains consistent (unlike single rolls where strokes of bad / good luck often happen). Another thing is to consider that even small differences in results have an important impact. As stated before since I only recently (a few months at most) switched to 5e after years of 3.5e, I tend to narrate the difference in increments of 5 - like rolling a 30 vs a 25. But with bounded accuracy, it makes sense to say that 18 vs 16 would have the same difference in result as the example before. On a completely different topic: Speaking of Tools, is there any official information as to what Stat Modifier to use for each tool? (or do you not use any stat mod. at all?) Like for instance with Cooking Ustensils, I have arguments where you could either use Int (following recipes, careful dosage, western-style of cooking mentality) or Wis (getting the right feeling, using ingredients that marries well together, eastern-style of cooking mentality). Hell I even wonder if you could pass it as Cha sometimes (for some people cooking is an art, a way of expressing themselves). [/QUOTE]
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