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Crafting Items - Expert Craftsman vs Adventurers
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<blockquote data-quote="DND_Reborn" data-source="post: 7596368" data-attributes="member: 6987520"><p>If they aren't acting alone, you miss the point. Of course weaker foes are great as support and fodder to a BBEG, that's been true long before bounded accuracy came along. The "special rule" in 4E I am not familiar with since I never played it, but it seems like bounded accuracy IS the special rule... they just made everything else worse IMO by making it universal.</p><p></p><p></p><p></p><p>So you've never had higher level characters with lower level retainers and henchmen? Having a low-level character in the same party as a mid-level one is not that uncommon, at least it never has been in my games. But hey, tastes differ. The scenario of an archery contest at some festival games is very possible and has happened several times through all my years of playing DnD.</p><p></p><p>Your comparison misses the point yet again. Of course someone who has dedicated their skills to something will be better than someone who simply knows how to do it and yet another person who isn't even proficient in it. <em>Proficiency is the core of measuring skill</em>. Everything else is secondary. Take away Bob's higher Dex and Penelope is nearly as good. The only edge Bob has is the Fighting Style, which Penelope could pick up with a single level of Fighter. Give Sam proficiency by making her an Elf, and now she is nearly on par with Bob also. Since you didn't spec out everything, I can't tell you just how close they'd be, but it wouldn't be far off.</p><p></p><p>As to my original point, when it is possible that two characters so vastly separated by XP amounts and levels as Bob and Tim have nearly the same chance of hitting a target, there is something wrong with the system. If I take away Bob's higher Dex, the difference is only +1 for proficiency bonus despite a spread of 7 levels (encompassing dozens of fights and hundreds of kills) when the levels cap at 20. Again, ridiculous....</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7596368, member: 6987520"] If they aren't acting alone, you miss the point. Of course weaker foes are great as support and fodder to a BBEG, that's been true long before bounded accuracy came along. The "special rule" in 4E I am not familiar with since I never played it, but it seems like bounded accuracy IS the special rule... they just made everything else worse IMO by making it universal. So you've never had higher level characters with lower level retainers and henchmen? Having a low-level character in the same party as a mid-level one is not that uncommon, at least it never has been in my games. But hey, tastes differ. The scenario of an archery contest at some festival games is very possible and has happened several times through all my years of playing DnD. Your comparison misses the point yet again. Of course someone who has dedicated their skills to something will be better than someone who simply knows how to do it and yet another person who isn't even proficient in it. [I]Proficiency is the core of measuring skill[/I]. Everything else is secondary. Take away Bob's higher Dex and Penelope is nearly as good. The only edge Bob has is the Fighting Style, which Penelope could pick up with a single level of Fighter. Give Sam proficiency by making her an Elf, and now she is nearly on par with Bob also. Since you didn't spec out everything, I can't tell you just how close they'd be, but it wouldn't be far off. As to my original point, when it is possible that two characters so vastly separated by XP amounts and levels as Bob and Tim have nearly the same chance of hitting a target, there is something wrong with the system. If I take away Bob's higher Dex, the difference is only +1 for proficiency bonus despite a spread of 7 levels (encompassing dozens of fights and hundreds of kills) when the levels cap at 20. Again, ridiculous.... [/QUOTE]
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