Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Crafting Items - Expert Craftsman vs Adventurers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7597136" data-attributes="member: 996"><p>It can be a good idea for the DM to keep his rolls behind the screen, of course. But everyone else, I should hope, out in the open, sure. </p><p></p><p>And I suppose it's a matter of taste whether working out the game stats of monsters/NPCs is "metagaming" or "immersion."</p><p></p><p> Some systems lend themselves better to stats out in the open than others, IMHO. D&D, traditionally - and 5e is traditional D&D - works well with the DM keeping plenty of info behind the screen.</p><p></p><p>But that, too, gets into the realm of personal preference.</p><p></p><p> BA delivers mooks still being a challenge and overleveled horrors still being touchable, to an extent. But it has some stumbling blocks. Numbers can tell too much under the wrong circumstances - the mooks can suddenly become an overwhelming threat, not just the credible one intended. Save:1/2 can be a death sentence to an encounters worth of such mooks, undoing the point of designing in BA (they have a chance to save, even if not a good one, but 1/2 damage is still fatal). It replaced bonus inflation with hp inflation. Etc... </p><p>But compared to calculating hit% for hundreds of orcs in 1e, not s'bad. </p><p></p><p>Yeah, I don't think there is a 'right' answer for scaling bonuses to apply to a d20. 5e is tuned to use the small bonuses of BA. 4e was tuned to use rapidly scaling bonuses, but they were partially smoke & mirrors - as long as the DM used challenges very close to your level, that is.</p><p></p><p></p><p> There were certainly AD&D spells that had durations based on concentration or couldn't readily be combined with other casting. So Concentration doesn't seem inappropriate, conceptually or in terms of tradition. It fits D&D magic fine. </p><p></p><p>You'd already made the most meaningful contribution of the encounter, so it hardly seems unfair for you to make attack rolls with your cantrips the same as everyone else is with their weapons...</p><p>...unless your cantrip forces a save, of course.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7597136, member: 996"] It can be a good idea for the DM to keep his rolls behind the screen, of course. But everyone else, I should hope, out in the open, sure. And I suppose it's a matter of taste whether working out the game stats of monsters/NPCs is "metagaming" or "immersion." Some systems lend themselves better to stats out in the open than others, IMHO. D&D, traditionally - and 5e is traditional D&D - works well with the DM keeping plenty of info behind the screen. But that, too, gets into the realm of personal preference. BA delivers mooks still being a challenge and overleveled horrors still being touchable, to an extent. But it has some stumbling blocks. Numbers can tell too much under the wrong circumstances - the mooks can suddenly become an overwhelming threat, not just the credible one intended. Save:1/2 can be a death sentence to an encounters worth of such mooks, undoing the point of designing in BA (they have a chance to save, even if not a good one, but 1/2 damage is still fatal). It replaced bonus inflation with hp inflation. Etc... But compared to calculating hit% for hundreds of orcs in 1e, not s'bad. Yeah, I don't think there is a 'right' answer for scaling bonuses to apply to a d20. 5e is tuned to use the small bonuses of BA. 4e was tuned to use rapidly scaling bonuses, but they were partially smoke & mirrors - as long as the DM used challenges very close to your level, that is. There were certainly AD&D spells that had durations based on concentration or couldn't readily be combined with other casting. So Concentration doesn't seem inappropriate, conceptually or in terms of tradition. It fits D&D magic fine. You'd already made the most meaningful contribution of the encounter, so it hardly seems unfair for you to make attack rolls with your cantrips the same as everyone else is with their weapons... ...unless your cantrip forces a save, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crafting Items - Expert Craftsman vs Adventurers
Top