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Crafting Items - Expert Craftsman vs Adventurers
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<blockquote data-quote="DND_Reborn" data-source="post: 7599340" data-attributes="member: 6987520"><p>Well, even when you decide what ability scores an NPC will have (using point-buy, rolling, or simply assigning them) you are injecting bias. When you decide to give the NPC expertise, you are injecting bias, etc. No matter how you determine the total bonus you want to grant the NPC, even if it is through a rule system provided by the game, at some point you are injecting bias.</p><p></p><p>The DM has a very important fourth job you seem to be missing: the DM decides the likelihood of success and failure before adjudicate uncertainty. When you assign a DC for something, you are doing the exact same thing as if you were assigning the bonus to a skill check for an NPC or just deciding what "odds" you want to give them, or just deciding "they do it" and don't roll.</p><p></p><p>For example, suppose following a system (that, you are correct, does not exist in 5E) resulted in a +11. Against what? You decide the DC by deciding what category it falls under. Suppose you decide it is "Moderate" so a DC 15 check. Ok, the chance is 85% then (a roll of 4 or greater), which is roughly 5 in 6... So, by deciding the DC you <em>ARE</em> deciding the odds. Obviously that is a major part of the DMs purview and responsibility. Some DMs might just "feel" a 5 in 6 is about right. Others might just decide it isn't a hard task, and even "taking 10" (to use the old wordage) would result in a 21, so just let the expert accomplish the moderate task without a roll.</p><p></p><p>The DM makes such decisions all the time and is always interjecting bias. How challenging do you want that lock? Is it a DC 15, 18, 20, 25, or 30? Sure, once you make that decision the DC is there for you, but you as DM are still making it.</p><p></p><p>Difference DMs play differently. When I DM I often roll for things and other times I just tell the PCs what happens via narrative.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7599340, member: 6987520"] Well, even when you decide what ability scores an NPC will have (using point-buy, rolling, or simply assigning them) you are injecting bias. When you decide to give the NPC expertise, you are injecting bias, etc. No matter how you determine the total bonus you want to grant the NPC, even if it is through a rule system provided by the game, at some point you are injecting bias. The DM has a very important fourth job you seem to be missing: the DM decides the likelihood of success and failure before adjudicate uncertainty. When you assign a DC for something, you are doing the exact same thing as if you were assigning the bonus to a skill check for an NPC or just deciding what "odds" you want to give them, or just deciding "they do it" and don't roll. For example, suppose following a system (that, you are correct, does not exist in 5E) resulted in a +11. Against what? You decide the DC by deciding what category it falls under. Suppose you decide it is "Moderate" so a DC 15 check. Ok, the chance is 85% then (a roll of 4 or greater), which is roughly 5 in 6... So, by deciding the DC you [I]ARE[/I] deciding the odds. Obviously that is a major part of the DMs purview and responsibility. Some DMs might just "feel" a 5 in 6 is about right. Others might just decide it isn't a hard task, and even "taking 10" (to use the old wordage) would result in a 21, so just let the expert accomplish the moderate task without a roll. The DM makes such decisions all the time and is always interjecting bias. How challenging do you want that lock? Is it a DC 15, 18, 20, 25, or 30? Sure, once you make that decision the DC is there for you, but you as DM are still making it. Difference DMs play differently. When I DM I often roll for things and other times I just tell the PCs what happens via narrative. [/QUOTE]
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