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Crafting Items - Expert Craftsman vs Adventurers
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<blockquote data-quote="The Crimson Binome" data-source="post: 7600191" data-attributes="member: 6775031"><p>The DM often wears multiple hats. Some DMs also build their own world, in which to run their adventures. They are still two very distinct jobs, though. Even though one person may be acting as both DM and world-builder, they have different rules to follow when they're acting as the DM than they do when they're acting as the world-builder. The world-builder's job is literally to set the stage, where the actual game will take place. The DM's job is to play the NPCs, and adjudicate uncertainty in action resolution.</p><p></p><p>The world-builder is responsible for saying whether the lock on the vampire's vault is cheap, average, or high-quality. The DM is responsible for saying what the DC is to bypass that lock, based on its quality.</p><p></p><p>The world-builder is expected to make an exciting world, where interesting things can happen. The DM is expected to remain impartial in their interpretations, because if they are biased, then it invalidates player agency.</p><p></p><p>The distinction might seem pedantic, especially when it's the same person acting as both world-builder and DM, but it's important from a conceptual level. If the world-builder is bad, because every possible encounter would lead to a TPK, then it's just a bad setting/world/adventure and you can try again with a different premise. If the DM is bad, because they go around invalidating player agency, then that's a different problem entirely.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7600191, member: 6775031"] The DM often wears multiple hats. Some DMs also build their own world, in which to run their adventures. They are still two very distinct jobs, though. Even though one person may be acting as both DM and world-builder, they have different rules to follow when they're acting as the DM than they do when they're acting as the world-builder. The world-builder's job is literally to set the stage, where the actual game will take place. The DM's job is to play the NPCs, and adjudicate uncertainty in action resolution. The world-builder is responsible for saying whether the lock on the vampire's vault is cheap, average, or high-quality. The DM is responsible for saying what the DC is to bypass that lock, based on its quality. The world-builder is expected to make an exciting world, where interesting things can happen. The DM is expected to remain impartial in their interpretations, because if they are biased, then it invalidates player agency. The distinction might seem pedantic, especially when it's the same person acting as both world-builder and DM, but it's important from a conceptual level. If the world-builder is bad, because every possible encounter would lead to a TPK, then it's just a bad setting/world/adventure and you can try again with a different premise. If the DM is bad, because they go around invalidating player agency, then that's a different problem entirely. [/QUOTE]
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