Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Crafting Items - Expert Craftsman vs Adventurers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7601898" data-attributes="member: 12731"><p>My post read:</p><p></p><p style="margin-left: 20px">Well, the fundamental flaw is to think Bounded Accuracy is about simulating the real world. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Bounded Accuracy and 5E is about the actions heroes take. Not about simulating probabilities that craftsmen can do their jobs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">It's not a world where anyone can do anything. It's a world where <em>heroes</em> can do anything.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In the case of the manacles, you are right in that if you can retry every round the rule is indeed silly, since that means that any character of at least average strength will escape after two minutes on average. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If, however, the DM only gives you one attempt per "dramatic instance" and only if you are a hero, the rule works for all intents and purposes.</p><p></p><p>I stand by all of that. You, on the other hand, seem to have read into it what you wanted me to say, rather than what I actually wrote.</p><p></p><p>I contrasted realism to 5E. You chose to interpret my "not the real world" as a believable world. In other world, you ascribed me the very simulationism I specifically said 5E is not about.</p><p></p><p>Yes, the rules only apply to PCs. That is what I meant when I said the focus is entirely on the actions heroes take.</p><p></p><p>"I have a thousand pages of rules, and nothing in there can help me figure out whether the smith can make a sword." Exactly right. NPCs create exactly as many swords as you the DM need for your story. The 5E ruleset does not even <em>attempt</em> any verisimilitude or simulationism or historical accuracy. (Take the upcoming Saltmarsh story as an example. One group buys weapons to help them fight another group, despite a) a martial weapon doing maybe 1 point more of damage on average than a simple one, and b) being monsters, they presumably have claws and bites that deals more damage than any manufactured weapon <em>anyway</em>) </p><p></p><p>"Fortunately, there's nothing in any of the books to suggest that rules operate differently for NPCs." Except how the rules, if applied slavishly to NPCs, yield clearly illogical and nonsensical results, you mean? The rules are meant for those moments that are caught on camera and end up in the final film, and those moments only. (The manacles example is a good example)</p><p></p><p>"D&D does not run on narrativium."</p><p>I don't know what that even means. What I do know, however, is that if you limit the escape-manacles test to once every rest (short or long), the rules work well for their intended purpose (being a challenge to imprisoned heroes). That is because you will likely not have more than two or three short rests and one long one each day of captivity. Four tests a day or less, and the Barbarian likely breaks his bonds on the second or third day but not on the first, giving you just enough time to introduce the rest of the inmates (NPCs who you don't roll for) and one or two chances for the evil prison guards to abuse someone.</p><p></p><p>So that was my advice to you.</p><p></p><p>I am sorry if I have wasted your time.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7601898, member: 12731"] My post read: [INDENT]Well, the fundamental flaw is to think Bounded Accuracy is about simulating the real world. Bounded Accuracy and 5E is about the actions heroes take. Not about simulating probabilities that craftsmen can do their jobs. It's not a world where anyone can do anything. It's a world where [I]heroes[/I] can do anything. In the case of the manacles, you are right in that if you can retry every round the rule is indeed silly, since that means that any character of at least average strength will escape after two minutes on average. If, however, the DM only gives you one attempt per "dramatic instance" and only if you are a hero, the rule works for all intents and purposes.[/INDENT] I stand by all of that. You, on the other hand, seem to have read into it what you wanted me to say, rather than what I actually wrote. I contrasted realism to 5E. You chose to interpret my "not the real world" as a believable world. In other world, you ascribed me the very simulationism I specifically said 5E is not about. Yes, the rules only apply to PCs. That is what I meant when I said the focus is entirely on the actions heroes take. "I have a thousand pages of rules, and nothing in there can help me figure out whether the smith can make a sword." Exactly right. NPCs create exactly as many swords as you the DM need for your story. The 5E ruleset does not even [I]attempt[/I] any verisimilitude or simulationism or historical accuracy. (Take the upcoming Saltmarsh story as an example. One group buys weapons to help them fight another group, despite a) a martial weapon doing maybe 1 point more of damage on average than a simple one, and b) being monsters, they presumably have claws and bites that deals more damage than any manufactured weapon [I]anyway[/I]) "Fortunately, there's nothing in any of the books to suggest that rules operate differently for NPCs." Except how the rules, if applied slavishly to NPCs, yield clearly illogical and nonsensical results, you mean? The rules are meant for those moments that are caught on camera and end up in the final film, and those moments only. (The manacles example is a good example) "D&D does not run on narrativium." I don't know what that even means. What I do know, however, is that if you limit the escape-manacles test to once every rest (short or long), the rules work well for their intended purpose (being a challenge to imprisoned heroes). That is because you will likely not have more than two or three short rests and one long one each day of captivity. Four tests a day or less, and the Barbarian likely breaks his bonds on the second or third day but not on the first, giving you just enough time to introduce the rest of the inmates (NPCs who you don't roll for) and one or two chances for the evil prison guards to abuse someone. So that was my advice to you. I am sorry if I have wasted your time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crafting Items - Expert Craftsman vs Adventurers
Top