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Crafting Items - Expert Craftsman vs Adventurers
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<blockquote data-quote="The Crimson Binome" data-source="post: 7601910" data-attributes="member: 6775031"><p>What's a hero? What's a "dramatic instance"? If you can't answer those questions without meta-gaming, then the game has failed as any sort of objective model for how a fantastic world could possibly work. At that point, the rules would be worthless as anything aside from a story guide; things happen because the writer wants them to happen, and nothing actually means anything. But we know that's not the case, because this edition actually calls out meta-game thinking as something to be avoided. It's not making the same mistake that 4E made.</p><p></p><p>Saying that you can only make one attempt per short rest, or per long rest, is a great way of addressing the matter from within the narrative. Saying that you only get one attempt per "dramatic instance" is meaningless, because "drama" isn't a real thing within the game world. Drama is just a narrative convention. It only exists within stories.</p><p></p><p>If your advice is to treat the game world like a story, and not a real place, then that's not useful advice. In this thread, or any other.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7601910, member: 6775031"] What's a hero? What's a "dramatic instance"? If you can't answer those questions without meta-gaming, then the game has failed as any sort of objective model for how a fantastic world could possibly work. At that point, the rules would be worthless as anything aside from a story guide; things happen because the writer wants them to happen, and nothing actually means anything. But we know that's not the case, because this edition actually calls out meta-game thinking as something to be avoided. It's not making the same mistake that 4E made. Saying that you can only make one attempt per short rest, or per long rest, is a great way of addressing the matter from within the narrative. Saying that you only get one attempt per "dramatic instance" is meaningless, because "drama" isn't a real thing within the game world. Drama is just a narrative convention. It only exists within stories. If your advice is to treat the game world like a story, and not a real place, then that's not useful advice. In this thread, or any other. [/QUOTE]
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