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Crafting Magic Items in 4E - How Would YOU Do It?
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<blockquote data-quote="CleverNickName" data-source="post: 3973677" data-attributes="member: 50987"><p>Like the post title suggests...how would you handle the rules for crafting magic items in the new 4E system?</p><p></p><p>The rules for magic item creation under the 3.x rules never made a whole lot of sense to me...sure, potions and scrolls were straightforward enough, but the rules for making weapons and armor didn't make much sense and were difficult to work with (how does a character with no ranks in Craft know how to forge a blade?) The rules for wondrous items (and worse, the rules for custom magic items not listed in the DMG) were even worse. Rules for making artifacts were missing altogether, stamped with a boring "not suitable for mortals" tag.</p><p></p><p>The proliferation of magic items under the 3rd Edition rules was quite a problem, especially at higher levels. I've read that magic items will play a smaller role in the new system, so this will probably have an impact on the way that PCs can craft them.</p><p></p><p>What would I like to see?</p><p></p><p>1. I would like all magic item creation feats to be combined into a single talent tree. A character who chooses this talent tree would be able to make anything from potions to ioun stones, so long as (s)he meets the required caster level.</p><p></p><p>(Using ranks in Craft always made more sense to me than using feats, anyway. But since skills are getting quite an overhaul, I'm not sure how this could be done.)</p><p></p><p>2. I would like this talent tree to be accessable to any character class, not merely the spellcasters. The men who forged legendary swords of fantasy fiction novels weren't ex-wizards who took metal shop classes, and didn't dabble in the Dark Arts...they were just superb craftsmen.</p><p></p><p>3. I would like the time required to create a magic item to be a fixed number, not based on the cost of the item. I always thought this was sloppy, not to mention unrealistic. A year and a half to make a vorpal weapon? If a smith took longer than a week to make a single sword, he would be out of work.</p><p></p><p>4. Even if it is an epic extension only available to 30th level characters, I would like at least <em>something</em> that explains how artifacts can be created and why.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3973677, member: 50987"] Like the post title suggests...how would you handle the rules for crafting magic items in the new 4E system? The rules for magic item creation under the 3.x rules never made a whole lot of sense to me...sure, potions and scrolls were straightforward enough, but the rules for making weapons and armor didn't make much sense and were difficult to work with (how does a character with no ranks in Craft know how to forge a blade?) The rules for wondrous items (and worse, the rules for custom magic items not listed in the DMG) were even worse. Rules for making artifacts were missing altogether, stamped with a boring "not suitable for mortals" tag. The proliferation of magic items under the 3rd Edition rules was quite a problem, especially at higher levels. I've read that magic items will play a smaller role in the new system, so this will probably have an impact on the way that PCs can craft them. What would I like to see? 1. I would like all magic item creation feats to be combined into a single talent tree. A character who chooses this talent tree would be able to make anything from potions to ioun stones, so long as (s)he meets the required caster level. (Using ranks in Craft always made more sense to me than using feats, anyway. But since skills are getting quite an overhaul, I'm not sure how this could be done.) 2. I would like this talent tree to be accessable to any character class, not merely the spellcasters. The men who forged legendary swords of fantasy fiction novels weren't ex-wizards who took metal shop classes, and didn't dabble in the Dark Arts...they were just superb craftsmen. 3. I would like the time required to create a magic item to be a fixed number, not based on the cost of the item. I always thought this was sloppy, not to mention unrealistic. A year and a half to make a vorpal weapon? If a smith took longer than a week to make a single sword, he would be out of work. 4. Even if it is an epic extension only available to 30th level characters, I would like at least [I]something[/I] that explains how artifacts can be created and why. Thoughts? [/QUOTE]
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