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Crafting Magic Items in 4E - How Would YOU Do It?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 3973818" data-attributes="member: 15651"><p>3e rules did not require the PCs to forge the blade themselves, they just enchant a masterwork blade they purchased. </p><p></p><p> I don't think the new rules will do anything to prevent magic item proliferation. As has been stated many times before, 4e is supposedly being designed so that PCs will not <em>have</em> to have magic weapon, armor, ring, cloak, bracers etc. in order to survive as they progress through levels, as was the case in the base assumption of 3e. There can still be tons of magic items in the game, it just isn't <em>needed</em></p><p></p><p> Personally I don't like this idea. Why should somebody know who knows how to craft a potion also know how to enchant a suit of armor just because they are higher level.</p><p></p><p> I'm of mixed feelings on this. These aren't mundane "legendary" swords forged by ordinary people, they are <em>magic</em> swords. That said, weapons and armor should be able to be created by a fighter who devotes himself to the crafting through some form of ritual. Again, where I have issue with a single Talent Tree is that I don't see why a Fighter should be able to create a magic ring as well as a magic sword.</p><p></p><p> I don't want a fixed number. More time needed to make a more powerful item makes sense to me. A sword like a Holy Avenger <em>should</em> take a long time to create. These are potent weapons that are not created and churned out by a smith looking to make a profit, but by dedicated people for a specific purpose. I think price may not be the best way to determine the amount of time needed, and the lengths can get a bit ridiculous sometimes, but it should take a lot longer to create a Luck Blade than it does to create an ordinary +1 sword. </p><p></p><p> I would rather they not bother with rules for artifacts. To make them be items of such power means they will be beyond the playable abilities of the PCs. Don't bother me with rules they will probably never be able to use. I suppose if they ever issue rules for divine level playing beyond 30th level, they could include that information in there and it wouldn't bother me at all since I most likely wouldn't purchase those rules, but please don't include it in the core books.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3973818, member: 15651"] 3e rules did not require the PCs to forge the blade themselves, they just enchant a masterwork blade they purchased. I don't think the new rules will do anything to prevent magic item proliferation. As has been stated many times before, 4e is supposedly being designed so that PCs will not [i]have[/i] to have magic weapon, armor, ring, cloak, bracers etc. in order to survive as they progress through levels, as was the case in the base assumption of 3e. There can still be tons of magic items in the game, it just isn't [i]needed[/i] Personally I don't like this idea. Why should somebody know who knows how to craft a potion also know how to enchant a suit of armor just because they are higher level. I'm of mixed feelings on this. These aren't mundane "legendary" swords forged by ordinary people, they are [i]magic[/i] swords. That said, weapons and armor should be able to be created by a fighter who devotes himself to the crafting through some form of ritual. Again, where I have issue with a single Talent Tree is that I don't see why a Fighter should be able to create a magic ring as well as a magic sword. I don't want a fixed number. More time needed to make a more powerful item makes sense to me. A sword like a Holy Avenger [i]should[/i] take a long time to create. These are potent weapons that are not created and churned out by a smith looking to make a profit, but by dedicated people for a specific purpose. I think price may not be the best way to determine the amount of time needed, and the lengths can get a bit ridiculous sometimes, but it should take a lot longer to create a Luck Blade than it does to create an ordinary +1 sword. I would rather they not bother with rules for artifacts. To make them be items of such power means they will be beyond the playable abilities of the PCs. Don't bother me with rules they will probably never be able to use. I suppose if they ever issue rules for divine level playing beyond 30th level, they could include that information in there and it wouldn't bother me at all since I most likely wouldn't purchase those rules, but please don't include it in the core books. [/QUOTE]
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