Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Crafting Magic Items in 4E - How Would YOU Do It?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elrobey" data-source="post: 3973894" data-attributes="member: 8725"><p>Creating a permanent magic item should work much like the "item familiar" rules from Unearthed Arcana:</p><p></p><p>First, you must establish, by taking certain feats/talents/skills, the ability to create magic items.</p><p></p><p>Then, you can create magic items all you like, by essentially transferring your own feats/talents/skills into the item.</p><p></p><p>So, if you are fighter and want to create a "sword of spring attacking", you would take the "create magic arms and armor" feat (and perhaps also establish a certain skill level in appropriate Craft), and you could then transfer your own "spring attack" feat into the sword. Voila, sword of spring attacking.</p><p></p><p>Possible sidebar rule: If you are using a magic item that you yourself have created, you enjoy some sort of power boost on top of what you have transferred; but if the item is destroyed, you not only lose the power boost, but suffer an additional permanent penalty. For example, when a dark lord creates a One Ring To Rule Them All, the dark lord gets a power boost, that he enjoys even when he loses the ring; but when the ring is destroyed, the power boost goes away and the dark lord suffers additional penalties besides.</p><p></p><p>Another possible sidebar rule: In some situations, a magic item can be created spontaneously by a sort of "epic osmosis". For example, the sword of a legendary hero might over the years spontaneously acquire some of the legendary hero's mojo.</p></blockquote><p></p>
[QUOTE="elrobey, post: 3973894, member: 8725"] Creating a permanent magic item should work much like the "item familiar" rules from Unearthed Arcana: First, you must establish, by taking certain feats/talents/skills, the ability to create magic items. Then, you can create magic items all you like, by essentially transferring your own feats/talents/skills into the item. So, if you are fighter and want to create a "sword of spring attacking", you would take the "create magic arms and armor" feat (and perhaps also establish a certain skill level in appropriate Craft), and you could then transfer your own "spring attack" feat into the sword. Voila, sword of spring attacking. Possible sidebar rule: If you are using a magic item that you yourself have created, you enjoy some sort of power boost on top of what you have transferred; but if the item is destroyed, you not only lose the power boost, but suffer an additional permanent penalty. For example, when a dark lord creates a One Ring To Rule Them All, the dark lord gets a power boost, that he enjoys even when he loses the ring; but when the ring is destroyed, the power boost goes away and the dark lord suffers additional penalties besides. Another possible sidebar rule: In some situations, a magic item can be created spontaneously by a sort of "epic osmosis". For example, the sword of a legendary hero might over the years spontaneously acquire some of the legendary hero's mojo. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Crafting Magic Items in 4E - How Would YOU Do It?
Top