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Crafting magic items - new system
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<blockquote data-quote="Kerrick" data-source="post: 3116301" data-attributes="member: 4722"><p>I'm working on a new crafting system where crafting times are not tied to price. The main part of it's done, but as I was working on it, I thought, "Why not apply this to magic items too?" Instead of basing the crafting time on the price, like the old crafting system, magic items could be brought into the new system also, making everything unified under one umbrella. </p><p></p><p>I haven't hashed out all the specifics yet, though I do have a rough framework; I wanted to get some opinions on this idea before I proceeded further. As you can see, I'm a little divided on the issue myself, so I put the good and bad points up.</p><p></p><p></p><p><em>The good points:</em></p><p></p><p>Everything will be unified under one system, and crafting times won't be based on price - this is especially helpful for those epic items that cost umpteen million gold, or even the high-end non-epic items that cost 75,000+ gp.</p><p></p><p>One skill will take the place of a bunch of feats with questionable level requirements (questionable meaning that people don't always agree that the levels listed are what they should be - I, for example, am in favor of three levels for wondrous items, one for minor, moderate, and major).</p><p></p><p></p><p><em>The bad points:</em></p><p></p><p>Unifying everything under one umbrella would necessitate making a new craft skill for magic items - in this case, Craft (artificing). </p><p></p><p>All those feats will either have to go away or be modified, and people who've taken them will have to make changes to their characters.</p><p></p><p></p><p>So what do you think? Good idea, bad idea, don't care?</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3116301, member: 4722"] I'm working on a new crafting system where crafting times are not tied to price. The main part of it's done, but as I was working on it, I thought, "Why not apply this to magic items too?" Instead of basing the crafting time on the price, like the old crafting system, magic items could be brought into the new system also, making everything unified under one umbrella. I haven't hashed out all the specifics yet, though I do have a rough framework; I wanted to get some opinions on this idea before I proceeded further. As you can see, I'm a little divided on the issue myself, so I put the good and bad points up. [i]The good points:[/i] Everything will be unified under one system, and crafting times won't be based on price - this is especially helpful for those epic items that cost umpteen million gold, or even the high-end non-epic items that cost 75,000+ gp. One skill will take the place of a bunch of feats with questionable level requirements (questionable meaning that people don't always agree that the levels listed are what they should be - I, for example, am in favor of three levels for wondrous items, one for minor, moderate, and major). [i]The bad points:[/i] Unifying everything under one umbrella would necessitate making a new craft skill for magic items - in this case, Craft (artificing). All those feats will either have to go away or be modified, and people who've taken them will have to make changes to their characters. So what do you think? Good idea, bad idea, don't care? [/QUOTE]
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