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Crafting / Magical Item sales in 5e
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<blockquote data-quote="Dragonsbane" data-source="post: 6514298" data-attributes="member: 6775188"><p>I have been wanting to convert my campaign over from Pathfinder to 5e but I am having an issue with crafting and items. In my gameworld, different parts of the world have different amounts of magic. The Merchant Nations are mid-level magic, the Lands of Chaos are somewhat primitive and one would never find a magical item for sale, while in the Inner Kingdoms the richest nobles have indoor fonts of water and large boxes for food that are magically chilled.</p><p></p><p>I am thinking in the most magical of metropolis cities one might be able to by a few rare items for huge sums and a few uncommon items in stores (+1 weapons, etc), and in most normal parts of the world be able to pick up a few scrolls, potions, and perhaps a single uncommon item here and there. Where else will mid-level and higher PCs spend their wealth? Besides, I give the players aggressive buy-back rates to they don't make a fortune on items no matter how powerful. Additionally, other than potions and scrolls, nothing would be allowed to be crafted except stuff in the DMG (or variants of them) so no new bonuses will be getting added to numbers everywhere. As a final backstop, the amount of gold in a campaign can easily limit the number of items players can craft or buy.</p><p></p><p>I really don't want to rewrite my setting to suddenly have few items anywhere, or to say "NPCs can make stuff, you all can't" I don't think will go over too well. Feats seemed to be powerful and allow many options in 5e so I figured that they might be a good place to inject crafting since anyone can take feats. </p><p></p><p>Will all this unbalance the numbers in 5e? I have played a bunch of games now but nothing high level, so I am not really sure and would like opinions!</p><p></p><p>=-=-=-=-=-=-=-=-</p><p></p><p>[h=3]Crafting[/h]<span style="color: #000000"><span style="font-family: 'sans-serif'">Not presented in any detail in the core rulebooks, spellcasters do make items in Mazariim. Crafting has a number of requirements:</span></span></p><p></p><p>Caster Level</p><p>The minimum caster level required depends on the item's rarity and the spells used in its creation. Use whichever requirement is higher. Some items without a specific spell can reference caster levels in from Pathfinder item creation if necessary.</p><ul> <li data-xf-list-type="ul">Common / Uncommon - 4th level</li> <li data-xf-list-type="ul">Rare - 8th level</li> <li data-xf-list-type="ul">Very Rare - 12th level</li> <li data-xf-list-type="ul">Legendary - 16th level</li> </ul><p></p><p><span style="color: #000000"><span style="font-family: 'sans-serif'">For example, although an <em>amulet of the planes</em> is a very rare item which needs a minimum of caster level 12, the item needs the spell <em>plane shift</em> as a requirement which has a caster level of 13th, since it is a 7th level spell and available to casters at that level 13. A <em>dragon slayer</em> weapon functions as a <em>bane</em> weapon against dragons, ao the <em>bane</em> property would be considered CL 8 on any weapon. <em>Wounding</em> is a rare frequency, but is listed as CL 10 in Pathfinder and seems a little more powerful than a <em>bane</em> weapon, so CL 10 is appropriate.</span></span></p><p><span style="color: #000000"><span style="font-family: 'sans-serif'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'sans-serif'"></span></span></p><p>Item Cost</p><p>Costs for items vary, but depend mainly on rarity and caster level. Use whichever cost is higher.</p><ul> <li data-xf-list-type="ul">CL 1: 100gp</li> <li data-xf-list-type="ul">Common / CL 2: 200gp</li> <li data-xf-list-type="ul">CL 3: 500gp</li> <li data-xf-list-type="ul">Uncommon / CL 4 - 1000gp</li> <li data-xf-list-type="ul">CL 5: 2,000gp</li> <li data-xf-list-type="ul">CL 6: 3,000gp</li> <li data-xf-list-type="ul">CL 7: 4,000gp</li> <li data-xf-list-type="ul">Rare / CL 8 - 5,000gp</li> <li data-xf-list-type="ul">CL 9: 10,000gp</li> <li data-xf-list-type="ul">CL 10: 15,000gp</li> <li data-xf-list-type="ul">CL 11: 20,000gp</li> <li data-xf-list-type="ul">Very Rare / CL 12 - 25,000gp</li> <li data-xf-list-type="ul">CL 13: 35,000gp</li> <li data-xf-list-type="ul">CL 14: 50,000gp</li> <li data-xf-list-type="ul">CL 15: 75,000gp</li> <li data-xf-list-type="ul">Legendary / CL 16 - 100,000gp</li> <li data-xf-list-type="ul">CL 17: 125,500gp</li> <li data-xf-list-type="ul">CL 18: 150,000gp</li> <li data-xf-list-type="ul">CL 19: 200,000gp</li> <li data-xf-list-type="ul">CL 20: 250,000gp</li> </ul><p></p><p></p><p>Spells / Feats / Class Abilities</p><p>Crafters must have any spells, feats, or class powers the item uses or emulates on their class lists or as spells known.</p><p></p><p>Time</p><p>All items take 1 day per 250gp in value to create. The crafter must spend 8 hours of uninterrupted quiet to work on the magical item.</p><p></p><p>Place</p><p>The caster needs a laboratory/library, shrine, or grove to create the item, a value no less than 1000gp per caster level of the item in question to reflect books, apparatus, forges, furnaces, shrines, consecrated altars, groves, rare herbs, and so on.</p><p></p><p>Item Creation Feat</p><p>Crafters must take an Item Creation feat to make magical items.</p><p></p><p>Artisan Crafter</p><p><em>You have learned the art of forging magical rings and wondrous items.</em></p><p><em></em>You can forge rings and create wondrous items found in the DMG. Minimum costs and time to craft are as shown above, but may be higher because of caster level as the DM decides. The DM may allow the powers of some items to be applied to a different type of item. For example, a belt of swimming and climbing could be made rather than a set of gloves.</p><p></p><p>Martial Crafter</p><p><em>You have learned the art of forging magical armor and weapons using a variety of materials, spells, and exotic tools.</em></p><p><em></em>You can create weapons and armor found in the DMG. Minimum costs and time to craft are as shown above, but may be higher because of caster level as the DM allows. Magical powers found on weapons and armor in the DMG can be placed on any type of weapon or armor and can have variants based around the same power level. For example, a Flame Tongue weapon quality could be placed on any type of weapon and be a different elemental damage type and it would be of the same rarity, and would have a minimum caster level and a minimum cost as listed above.</p><p></p><p>Practical Crafter</p><p><em>You have learned the art of making disposable magical items, namely alchemy and scroll-making, and can create potions, oils, and scrolls.</em></p><p><em></em>You can brew potions and oils found in the DMG or by using spells on your spell list. Minimum caster level is the level of the spell, or by rarity as above. Costs for brewing potions are 25 gp × the level of the spell × the caster level, or by rarity as above. Potions not listed in the DMG cannot have spells above 3rd level. Potions must have a range of self, touch, or be able to affect a target within sight. The spell cannot require concentration. Spells that require attack rolls, saving throws, or otherwise harm others cannot be made into potions. Any costs incurred in casting the spell need to be added to the cost of the potion during creation.</p><p>You can scribe scrolls using spells on your spell list. Minimum caster level is the level of the spell, or by rarity as above. Costs for scribing scrolls are 12.5 gp × the level of the spell × the caster level. Any costs incurred in casting the spell need to be added to the cost of the scroll during creation.</p><p></p><p>Scepter Crafter</p><p><em>You have learned the art of making rods, staffs, and wands.</em></p><p><em></em>You can create rods, staffs, and wands found in the DMG. Minimum costs are as shown above, but may be considerably higher because of caster level as the DM decides. The DM may allow the powers of some items to be unique and in line with other similar items. For example, a <em>wand of acid</em> might use spells of a similar level to those in a <em>wand of fire</em> and thereby be of similar cost and caster level.</p></blockquote><p></p>
[QUOTE="Dragonsbane, post: 6514298, member: 6775188"] I have been wanting to convert my campaign over from Pathfinder to 5e but I am having an issue with crafting and items. In my gameworld, different parts of the world have different amounts of magic. The Merchant Nations are mid-level magic, the Lands of Chaos are somewhat primitive and one would never find a magical item for sale, while in the Inner Kingdoms the richest nobles have indoor fonts of water and large boxes for food that are magically chilled. I am thinking in the most magical of metropolis cities one might be able to by a few rare items for huge sums and a few uncommon items in stores (+1 weapons, etc), and in most normal parts of the world be able to pick up a few scrolls, potions, and perhaps a single uncommon item here and there. Where else will mid-level and higher PCs spend their wealth? Besides, I give the players aggressive buy-back rates to they don't make a fortune on items no matter how powerful. Additionally, other than potions and scrolls, nothing would be allowed to be crafted except stuff in the DMG (or variants of them) so no new bonuses will be getting added to numbers everywhere. As a final backstop, the amount of gold in a campaign can easily limit the number of items players can craft or buy. I really don't want to rewrite my setting to suddenly have few items anywhere, or to say "NPCs can make stuff, you all can't" I don't think will go over too well. Feats seemed to be powerful and allow many options in 5e so I figured that they might be a good place to inject crafting since anyone can take feats. Will all this unbalance the numbers in 5e? I have played a bunch of games now but nothing high level, so I am not really sure and would like opinions! =-=-=-=-=-=-=-=- [h=3]Crafting[/h][COLOR=#000000][FONT=sans-serif]Not presented in any detail in the core rulebooks, spellcasters do make items in Mazariim. Crafting has a number of requirements:[/FONT][/COLOR] Caster Level The minimum caster level required depends on the item's rarity and the spells used in its creation. Use whichever requirement is higher. Some items without a specific spell can reference caster levels in from Pathfinder item creation if necessary. [LIST] [*]Common / Uncommon - 4th level [*]Rare - 8th level [*]Very Rare - 12th level [*]Legendary - 16th level [/LIST] [COLOR=#000000][FONT=sans-serif]For example, although an [I]amulet of the planes[/I] is a very rare item which needs a minimum of caster level 12, the item needs the spell [I]plane shift[/I] as a requirement which has a caster level of 13th, since it is a 7th level spell and available to casters at that level 13. A [I]dragon slayer[/I] weapon functions as a [I]bane[/I] weapon against dragons, ao the [I]bane[/I] property would be considered CL 8 on any weapon. [I]Wounding[/I] is a rare frequency, but is listed as CL 10 in Pathfinder and seems a little more powerful than a [I]bane[/I] weapon, so CL 10 is appropriate. [/FONT][/COLOR] Item Cost Costs for items vary, but depend mainly on rarity and caster level. Use whichever cost is higher. [LIST] [*]CL 1: 100gp [*]Common / CL 2: 200gp [*]CL 3: 500gp [*]Uncommon / CL 4 - 1000gp [*]CL 5: 2,000gp [*]CL 6: 3,000gp [*]CL 7: 4,000gp [*]Rare / CL 8 - 5,000gp [*]CL 9: 10,000gp [*]CL 10: 15,000gp [*]CL 11: 20,000gp [*]Very Rare / CL 12 - 25,000gp [*]CL 13: 35,000gp [*]CL 14: 50,000gp [*]CL 15: 75,000gp [*]Legendary / CL 16 - 100,000gp [*]CL 17: 125,500gp [*]CL 18: 150,000gp [*]CL 19: 200,000gp [*]CL 20: 250,000gp [/LIST] Spells / Feats / Class Abilities Crafters must have any spells, feats, or class powers the item uses or emulates on their class lists or as spells known. Time All items take 1 day per 250gp in value to create. The crafter must spend 8 hours of uninterrupted quiet to work on the magical item. Place The caster needs a laboratory/library, shrine, or grove to create the item, a value no less than 1000gp per caster level of the item in question to reflect books, apparatus, forges, furnaces, shrines, consecrated altars, groves, rare herbs, and so on. Item Creation Feat Crafters must take an Item Creation feat to make magical items. Artisan Crafter [I]You have learned the art of forging magical rings and wondrous items. [/I]You can forge rings and create wondrous items found in the DMG. Minimum costs and time to craft are as shown above, but may be higher because of caster level as the DM decides. The DM may allow the powers of some items to be applied to a different type of item. For example, a belt of swimming and climbing could be made rather than a set of gloves. Martial Crafter [I]You have learned the art of forging magical armor and weapons using a variety of materials, spells, and exotic tools. [/I]You can create weapons and armor found in the DMG. Minimum costs and time to craft are as shown above, but may be higher because of caster level as the DM allows. Magical powers found on weapons and armor in the DMG can be placed on any type of weapon or armor and can have variants based around the same power level. For example, a Flame Tongue weapon quality could be placed on any type of weapon and be a different elemental damage type and it would be of the same rarity, and would have a minimum caster level and a minimum cost as listed above. Practical Crafter [I]You have learned the art of making disposable magical items, namely alchemy and scroll-making, and can create potions, oils, and scrolls. [/I]You can brew potions and oils found in the DMG or by using spells on your spell list. Minimum caster level is the level of the spell, or by rarity as above. Costs for brewing potions are 25 gp × the level of the spell × the caster level, or by rarity as above. Potions not listed in the DMG cannot have spells above 3rd level. Potions must have a range of self, touch, or be able to affect a target within sight. The spell cannot require concentration. Spells that require attack rolls, saving throws, or otherwise harm others cannot be made into potions. Any costs incurred in casting the spell need to be added to the cost of the potion during creation. You can scribe scrolls using spells on your spell list. Minimum caster level is the level of the spell, or by rarity as above. Costs for scribing scrolls are 12.5 gp × the level of the spell × the caster level. Any costs incurred in casting the spell need to be added to the cost of the scroll during creation. Scepter Crafter [I]You have learned the art of making rods, staffs, and wands. [/I]You can create rods, staffs, and wands found in the DMG. Minimum costs are as shown above, but may be considerably higher because of caster level as the DM decides. The DM may allow the powers of some items to be unique and in line with other similar items. For example, a [I]wand of acid[/I] might use spells of a similar level to those in a [I]wand of fire[/I] and thereby be of similar cost and caster level. [/QUOTE]
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