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General Tabletop Discussion
*Dungeons & Dragons
Crafting Magical Items vs Regular
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<blockquote data-quote="Dausuul" data-source="post: 6465971" data-attributes="member: 58197"><p>No, it doesn't seem strange at all. The per-day increment is the daily pay of the person making the item, plus the materials cost spread out over the number of days. To make a magic item, you need to be a spellcaster, and spellcasters are in high demand and can thus command much higher wages than a mundane artisan. Likewise, magic items typically require more expensive materials than their mundane equivalents.</p><p></p><p>If you want to be super-realistic, the per-day increment for both mundane and magic items should vary widely based on the skill level required and the raw materials. Making a 5,000-gp gold tiara studded with emeralds should not take a hundred times as long as making a 50-gp chain shirt; the tiara costs more because the raw materials cost more. However, crafting is a side activity in D&D and not worth simulating to that level of detail. So, in the interests of simplicity, D&D just sets a flat per-day rate for mundane items, another for magic items, and leaves it at that.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6465971, member: 58197"] No, it doesn't seem strange at all. The per-day increment is the daily pay of the person making the item, plus the materials cost spread out over the number of days. To make a magic item, you need to be a spellcaster, and spellcasters are in high demand and can thus command much higher wages than a mundane artisan. Likewise, magic items typically require more expensive materials than their mundane equivalents. If you want to be super-realistic, the per-day increment for both mundane and magic items should vary widely based on the skill level required and the raw materials. Making a 5,000-gp gold tiara studded with emeralds should not take a hundred times as long as making a 50-gp chain shirt; the tiara costs more because the raw materials cost more. However, crafting is a side activity in D&D and not worth simulating to that level of detail. So, in the interests of simplicity, D&D just sets a flat per-day rate for mundane items, another for magic items, and leaves it at that. [/QUOTE]
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Crafting Magical Items vs Regular
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