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General Tabletop Discussion
*Dungeons & Dragons
Crafting Magical Items vs Regular
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<blockquote data-quote="Fanaelialae" data-source="post: 6467506" data-attributes="member: 53980"><p>In fairness, a mundane crafter makes (or saves) half the cost of the item, since he only has to spend half the price to make the item. On the other hand, crafting magic items requires the full cost (so spellcasters arguably don't typically craft items to make a profit, but rather to achieve a purpose like outfitting a dragon slayer so he can kill a wyrm that's been troubling the caster).</p><p></p><p>Personally, I plan to use an idea I saw somewhere on these boards. Basically, mundane crafting progresses at a rate of 5 * your proficiency bonus. If you don't have a proficiency bonus, it's just 5. I like it because it means that by 20th level you can create 30 gp worth of goods per day, or 60 if you have expertise. I haven't decided whether to do something similar for magic item creation.</p><p></p><p>Admittedly, downtime in my games tends to be limited. Usually days, sometimes weeks, rarely months, and never years. This could imbalance a game with lots of downtime.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6467506, member: 53980"] In fairness, a mundane crafter makes (or saves) half the cost of the item, since he only has to spend half the price to make the item. On the other hand, crafting magic items requires the full cost (so spellcasters arguably don't typically craft items to make a profit, but rather to achieve a purpose like outfitting a dragon slayer so he can kill a wyrm that's been troubling the caster). Personally, I plan to use an idea I saw somewhere on these boards. Basically, mundane crafting progresses at a rate of 5 * your proficiency bonus. If you don't have a proficiency bonus, it's just 5. I like it because it means that by 20th level you can create 30 gp worth of goods per day, or 60 if you have expertise. I haven't decided whether to do something similar for magic item creation. Admittedly, downtime in my games tends to be limited. Usually days, sometimes weeks, rarely months, and never years. This could imbalance a game with lots of downtime. [/QUOTE]
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Crafting Magical Items vs Regular
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