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Crafting Poison Houserule
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<blockquote data-quote="Merchant of Shadows" data-source="post: 6768957" data-attributes="member: 65644"><p>The reason why poison is so expensive and hard to make is that it gives a direct and noticeable advantage in combat while the classes are being balanced without poison in mind.</p><p>An assassin usually does not make 25 assassinations over the course of one game session. He usually makes 1 by killing the mark he has been after during all that time and the current crafting rules allow you to make 1 dose of poison for that occasion. If you want to poison every single guard, thug and random encounter on the way to your mark - then you can just reflavor everyone who dies from your sneak attack damage into death from a poisoned dagger.</p><p>Spending downtime crafting poison is just as viable as spending downtime crafting swords or writting scrolls.</p><p>My thoughts on these houserules and my hypotetical answer to someone asking for them in my game will be: it sounds like a reasonable idea if you want to play a character focused on making and using poisons... what combat related class feature are you willing to give in return? Part of your sneak attack? Uncanny dodge? Evasion?</p></blockquote><p></p>
[QUOTE="Merchant of Shadows, post: 6768957, member: 65644"] The reason why poison is so expensive and hard to make is that it gives a direct and noticeable advantage in combat while the classes are being balanced without poison in mind. An assassin usually does not make 25 assassinations over the course of one game session. He usually makes 1 by killing the mark he has been after during all that time and the current crafting rules allow you to make 1 dose of poison for that occasion. If you want to poison every single guard, thug and random encounter on the way to your mark - then you can just reflavor everyone who dies from your sneak attack damage into death from a poisoned dagger. Spending downtime crafting poison is just as viable as spending downtime crafting swords or writting scrolls. My thoughts on these houserules and my hypotetical answer to someone asking for them in my game will be: it sounds like a reasonable idea if you want to play a character focused on making and using poisons... what combat related class feature are you willing to give in return? Part of your sneak attack? Uncanny dodge? Evasion? [/QUOTE]
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Crafting Poison Houserule
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