Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crafting, Resources, and D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GnomeWorks" data-source="post: 6040952" data-attributes="member: 162"><p>It would certainly be more interesting to have to deal with the resources gathered from a dungeon than having it simply be "you find X thousand GPs."</p><p></p><p>I know that some might argue that it adds an unnecessary step, that the resources essentially translate directly to GP and you're just adding an extra five minutes of "wasted time" for the translation. But I think it adds a bit of versimilitude, and also always for the DM to deal with the economics of the setting a bit (in a place with a high owlbear population, owlbear pelts and their respective pieces/parts might not sell for crap, but they might sell better elsewhere).</p><p></p><p></p><p></p><p>That's not what I was getting at.</p><p></p><p>I think more what I was getting at was like the 3e Artificer, but with less magic and more focused on gathering the resources necessary for item creation, rather than just being handed a pool of points. Combine that style of class/concept with a more resource-centric style of loot distribution to the players, and it's really close, I think, to what I'm talking about.</p><p></p><p></p><p></p><p>Why?</p><p></p><p>Your post mentions realistic-ish training times for such professions. Yet high-level D&D almost always has characters that are ridiculously superhuman. A human can be 19 years old and a 20th-level wizard, able to <em>wish</em> anything into existence... but him being a master blacksmith is somehow absurd?</p><p></p><p>I personally like the idea of a traveling craftsman, someone who - by some means - has surpassed the talent of average craftsmen, and needs to head into the world to find ways to improve their skill beyond what can be taught, or to find the resources to take advantage of their improved skill because no one else can get them (for instance, if it takes a crazy-awesome person to work adamantine, how many people in the world will be able to work it? If no one can work it, why would anyone gather it? - and so the high-level craftsman has to go and <em>get it</em>).</p><p></p><p>I mean, yes, you can have these people present just as NPCs in the world. But you can also just have a party hire high-level fighters, too. Or utilize the services of high-level clerics. I'm not trying to argue that every party should include a craftsman, or that it should be something worthy of a significant amount of attention in the game. But having it as an option, just like playing a fighter or explorer or faceman, makes sense to me.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 6040952, member: 162"] It would certainly be more interesting to have to deal with the resources gathered from a dungeon than having it simply be "you find X thousand GPs." I know that some might argue that it adds an unnecessary step, that the resources essentially translate directly to GP and you're just adding an extra five minutes of "wasted time" for the translation. But I think it adds a bit of versimilitude, and also always for the DM to deal with the economics of the setting a bit (in a place with a high owlbear population, owlbear pelts and their respective pieces/parts might not sell for crap, but they might sell better elsewhere). That's not what I was getting at. I think more what I was getting at was like the 3e Artificer, but with less magic and more focused on gathering the resources necessary for item creation, rather than just being handed a pool of points. Combine that style of class/concept with a more resource-centric style of loot distribution to the players, and it's really close, I think, to what I'm talking about. Why? Your post mentions realistic-ish training times for such professions. Yet high-level D&D almost always has characters that are ridiculously superhuman. A human can be 19 years old and a 20th-level wizard, able to [i]wish[/i] anything into existence... but him being a master blacksmith is somehow absurd? I personally like the idea of a traveling craftsman, someone who - by some means - has surpassed the talent of average craftsmen, and needs to head into the world to find ways to improve their skill beyond what can be taught, or to find the resources to take advantage of their improved skill because no one else can get them (for instance, if it takes a crazy-awesome person to work adamantine, how many people in the world will be able to work it? If no one can work it, why would anyone gather it? - and so the high-level craftsman has to go and [i]get it[/i]). I mean, yes, you can have these people present just as NPCs in the world. But you can also just have a party hire high-level fighters, too. Or utilize the services of high-level clerics. I'm not trying to argue that every party should include a craftsman, or that it should be something worthy of a significant amount of attention in the game. But having it as an option, just like playing a fighter or explorer or faceman, makes sense to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crafting, Resources, and D&D
Top