Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crafting, Resources, and D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zustiur" data-source="post: 6041332" data-attributes="member: 1544"><p>Yes, that's another thing that bothers me. Why do goblins etc have gold? Shouldn't they have more 'goods' and less 'coin'?</p></blockquote><p>Your post mentions realistic-ish training times for such professions. Yet high-level D&D almost always has characters that are ridiculously superhuman. A human can be 19 years old and a 20th-level wizard, able to <em>wish</em> anything into existence... but him being a master blacksmith is somehow absurd?[/quote]</p><p>Ah, but you see, I want to slow down level advancement accordingly. A 20th level [adventuring] wizard should be between 25 and 30. Their peak, prior to [medieval] old age issues setting in.</p><p></p><p>I believe GnomeWorks is referring primarily to mundane items such as a sword, not to magic items such as a sword +1.</p><p></p><p>Excellent point. If 'boots' are a resource, and not having boots is detrimental, then being a leathersmith is useful.</p><p>Stood in a puddle of acid? X hp damage and your boots are destroyed. You suffer penalty Y until you get new boots.</p><p>What's that? You fell into the vat of acid? Well, aside from the HP damage, all of your mundane items have been destroyed. You'll be the laughing stock of the village unless you convince someone to lend you their pants.</p><p></p><p>I seem to be having this conversation across multiple threads right now, but I'd love to play a game like that. It might not be a top selling fun for everyone game that DND needs to be, but it'd be a hoot to try. I'm thinking of the kind of game where the fighter wears leather armour because he can walk a longer distance in a day. Or where he uses padded armour for overland travel, and only wears heavy armour when there's clear danger (in the dungeon). The same kind of game where the party spends resources (money) on mules and henchmen to carry the supplies they need, and to guard the mules respectively. The same kind of game where each character carries significant quantities of fresh water, even when not venturing into a known desert.</p><p>[/QUOTE]</p>
[QUOTE="Zustiur, post: 6041332, member: 1544"] Yes, that's another thing that bothers me. Why do goblins etc have gold? Shouldn't they have more 'goods' and less 'coin'? [/quote]Your post mentions realistic-ish training times for such professions. Yet high-level D&D almost always has characters that are ridiculously superhuman. A human can be 19 years old and a 20th-level wizard, able to [i]wish[/i] anything into existence... but him being a master blacksmith is somehow absurd?[/quote] Ah, but you see, I want to slow down level advancement accordingly. A 20th level [adventuring] wizard should be between 25 and 30. Their peak, prior to [medieval] old age issues setting in. I believe GnomeWorks is referring primarily to mundane items such as a sword, not to magic items such as a sword +1. Excellent point. If 'boots' are a resource, and not having boots is detrimental, then being a leathersmith is useful. Stood in a puddle of acid? X hp damage and your boots are destroyed. You suffer penalty Y until you get new boots. What's that? You fell into the vat of acid? Well, aside from the HP damage, all of your mundane items have been destroyed. You'll be the laughing stock of the village unless you convince someone to lend you their pants. I seem to be having this conversation across multiple threads right now, but I'd love to play a game like that. It might not be a top selling fun for everyone game that DND needs to be, but it'd be a hoot to try. I'm thinking of the kind of game where the fighter wears leather armour because he can walk a longer distance in a day. Or where he uses padded armour for overland travel, and only wears heavy armour when there's clear danger (in the dungeon). The same kind of game where the party spends resources (money) on mules and henchmen to carry the supplies they need, and to guard the mules respectively. The same kind of game where each character carries significant quantities of fresh water, even when not venturing into a known desert. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crafting, Resources, and D&D
Top