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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6041644" data-attributes="member: 1165"><p>It is if it's D&D, post 3.x :/</p><p></p><p></p><p></p><p>Because non-magical abilities must be much more realistic than magical abilities.</p><p></p><p></p><p></p><p>I don't think it works that way in D&D either, and when it does, it's usually due to a silly rule. (Turning invisible gives you such a Stealth bonus in Pathfinder, no one can spot you without magic. Good thing it doesn't last long!)</p><p></p><p></p><p></p><p>Exalted actually has rules for things like that. In D&D, you can actually do that kind of thing with spells/rituals like Fabricate. I think Martial Power 2 lets you do that with a Martial Practice, at the cost of a healing surge, but as always, martial abilities must be much more realistic than magical ones.</p><p></p><p></p><p></p><p>I'd like to see +X items vanish, so you wouldn't "need" that gear. I doubt it will ever happen though. If +X items remain, then it's breaking the game not making them available (and having to hunt down these exotic sources makes reduces their availability, harming game balance). If +X items go, then any numerical bonus item starts to break the game (that's why I mentioned FATE and Mutants & Masterminds as examples; there items are actually a measure of <em>character</em> power and so don't break the game, at least no more than any combination of non-item abilities could).</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6041644, member: 1165"] It is if it's D&D, post 3.x :/ Because non-magical abilities must be much more realistic than magical abilities. I don't think it works that way in D&D either, and when it does, it's usually due to a silly rule. (Turning invisible gives you such a Stealth bonus in Pathfinder, no one can spot you without magic. Good thing it doesn't last long!) Exalted actually has rules for things like that. In D&D, you can actually do that kind of thing with spells/rituals like Fabricate. I think Martial Power 2 lets you do that with a Martial Practice, at the cost of a healing surge, but as always, martial abilities must be much more realistic than magical ones. I'd like to see +X items vanish, so you wouldn't "need" that gear. I doubt it will ever happen though. If +X items remain, then it's breaking the game not making them available (and having to hunt down these exotic sources makes reduces their availability, harming game balance). If +X items go, then any numerical bonus item starts to break the game (that's why I mentioned FATE and Mutants & Masterminds as examples; there items are actually a measure of [i]character[/i] power and so don't break the game, at least no more than any combination of non-item abilities could). [/QUOTE]
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