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<blockquote data-quote="Greenfield" data-source="post: 6042556" data-attributes="member: 6669384"><p>Okay, let's start over, and let's both try to write complete sentences.</p><p></p><p>Ryujin, In post #20 you said that magic can't create masterworked items. To quote the specific wording:</p><p></p><p>From this you derived that, because masterwork is required to create magic items, and because magic can't create masterwork, magicians can't create magic items without a master craftsman.</p><p></p><p>It was the foundation of this argument that I was questioning: Why can't magic create masterworked items?</p><p></p><p>My question was, where did the idea that magic can't create masterworked items come from? Is there an explicit rule? Is it something derived from some specific rule? (If so, could you cite the rule and explain the derivation?) Is that edition specific? Is it common to several editions? Is it a house rule of your own? </p><p></p><p>You stated it as if it were some commonly accepted absolute, so that's why I questioned it.</p><p></p><p>(As a simple point of math: Wizards specialize in Intelligence, as a stat. Craft is an Intelligence based skill. Not that far out to think that a Wizard would have a +6 to that skill from Intelligence alone by the time they can cast Fabricate. Four points in any given crafting skill and you're a master: +10 total lets you Take 10 on the Craft check and get a 20. Add Fox's Cunning for another +2. short term though it be, and you only need an 18 Int as your base when you cast Fabricate, or only two points of skill if you already had the 22. And if you require an actual dice roll then they have to cast Fabricate again to repair the damage and finish the item, masterwork and all.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6042556, member: 6669384"] Okay, let's start over, and let's both try to write complete sentences. Ryujin, In post #20 you said that magic can't create masterworked items. To quote the specific wording: From this you derived that, because masterwork is required to create magic items, and because magic can't create masterwork, magicians can't create magic items without a master craftsman. It was the foundation of this argument that I was questioning: Why can't magic create masterworked items? My question was, where did the idea that magic can't create masterworked items come from? Is there an explicit rule? Is it something derived from some specific rule? (If so, could you cite the rule and explain the derivation?) Is that edition specific? Is it common to several editions? Is it a house rule of your own? You stated it as if it were some commonly accepted absolute, so that's why I questioned it. (As a simple point of math: Wizards specialize in Intelligence, as a stat. Craft is an Intelligence based skill. Not that far out to think that a Wizard would have a +6 to that skill from Intelligence alone by the time they can cast Fabricate. Four points in any given crafting skill and you're a master: +10 total lets you Take 10 on the Craft check and get a 20. Add Fox's Cunning for another +2. short term though it be, and you only need an 18 Int as your base when you cast Fabricate, or only two points of skill if you already had the 22. And if you require an actual dice roll then they have to cast Fabricate again to repair the damage and finish the item, masterwork and all.) [/QUOTE]
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