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<blockquote data-quote="Herzog" data-source="post: 6043642" data-attributes="member: 25696"><p>Note: this comment is based on the 3.5 edition rules.</p><p> </p><p>Regardless of how you want to use crafting (mundane items) in your campaign, the way the 3.5 crafting skills are set up is rediculous.</p><p> </p><p>If crafting is supposed to be something for NPC's, the crafting rules as represented in the skills section is way too complicated. It should be made more abstract, and moved to the DMG.</p><p> </p><p>If crafting is supposed to be something available to PC's, the crafting rules as represented in the skills section is way too complicated AND too time consuming. It should be split into: </p><p>-what can you do during an adventure with your craft skills. (assuming at most 1 or 2 hours of time per day and no workshop)</p><p>-what can you do during downtime (assuming 8 hours per day, with or without a workshop available).</p><p> </p><p>It should NOT include 'how to make money using this skill', as that requires a dedication to crafting instead of adventuring.</p><p> </p><p>....just blowing of some steam stemming from years of frustration with the 3.5 mundane crafting system....</p></blockquote><p></p>
[QUOTE="Herzog, post: 6043642, member: 25696"] Note: this comment is based on the 3.5 edition rules. Regardless of how you want to use crafting (mundane items) in your campaign, the way the 3.5 crafting skills are set up is rediculous. If crafting is supposed to be something for NPC's, the crafting rules as represented in the skills section is way too complicated. It should be made more abstract, and moved to the DMG. If crafting is supposed to be something available to PC's, the crafting rules as represented in the skills section is way too complicated AND too time consuming. It should be split into: -what can you do during an adventure with your craft skills. (assuming at most 1 or 2 hours of time per day and no workshop) -what can you do during downtime (assuming 8 hours per day, with or without a workshop available). It should NOT include 'how to make money using this skill', as that requires a dedication to crafting instead of adventuring. ....just blowing of some steam stemming from years of frustration with the 3.5 mundane crafting system.... [/QUOTE]
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