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General Tabletop Discussion
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Crafting rules
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<blockquote data-quote="Drawmack" data-source="post: 524511" data-attributes="member: 4981"><p><strong>Re: Re: Crafting rules</strong></p><p></p><p></p><p></p><p>If your wood carver is harvesting his own wood and the potter is refining their own clay then the raw material cost drops to zero but time to creat the item doubles as does the multiplier for reducing the time to craft the item. Someone who gathers their own materials and then makes the item is better expressed as a profession then a craft. Possibly the crafter could make the purchaser supply raw materials but then the market price of the item should be reduced, let's say, by 1/3 to keep the rules balanced.</p><p></p><p>Reasonably the woodcarver has a staff to aid him. Let's say that we have a lumberjack (Profession) and a woodcarver working together. Then the profits become 100% but need to be split 50/50 effectivly reducing profit margin by 8%. Therefor the crafter is better off to simply purchase the raw materials.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 524511, member: 4981"] [b]Re: Re: Crafting rules[/b] If your wood carver is harvesting his own wood and the potter is refining their own clay then the raw material cost drops to zero but time to creat the item doubles as does the multiplier for reducing the time to craft the item. Someone who gathers their own materials and then makes the item is better expressed as a profession then a craft. Possibly the crafter could make the purchaser supply raw materials but then the market price of the item should be reduced, let's say, by 1/3 to keep the rules balanced. Reasonably the woodcarver has a staff to aid him. Let's say that we have a lumberjack (Profession) and a woodcarver working together. Then the profits become 100% but need to be split 50/50 effectivly reducing profit margin by 8%. Therefor the crafter is better off to simply purchase the raw materials. [/QUOTE]
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