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General Tabletop Discussion
*Pathfinder & Starfinder
Crafting Special Materials Takes HOW Long?
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<blockquote data-quote="Azaar" data-source="post: 3969865" data-attributes="member: 1988"><p>I know I asked this question several months ago, but I find myself asking again, partially due to my own curiosity as well as my DM's curiosity.</p><p></p><p>From looking at the Craft rules, it takes 4 weeks to make a suit of chainmail (assuming a check result of 25, multiplied by the DC of 15 for crafting chainmail, for 375 sp per week). Yet, if I get mithral and make mithral chainmail (and again, assuming a check result of 25, though I assume the DC will be 20, since mithral automatically makes it masterwork, for a total of 500 sp per week), it takes 83 weeks by the Craft rules in place.</p><p></p><p>Is it me, or does that seem uncommonly long? Sure, if I'm playing an elven craftsman or running an elven artisan NPC with Craft (armorsmithing), this doesn't seem quite so bad, given the long life span. Even so... should it <em>really</em> take 83 weeks to make a single suit of mithral chainmail, given the above example?</p><p></p><p>Note: I am aware that I can get a magical item to give me a +10 competence bonus on specific skills like Craft (armorsmithing), take Skill Focus (Craft (armorsmithing)) and stuff like that to cut down on the time, as well as voluntarily add +10 to the DC to speed things up.</p><p></p><p>I'm more concerned with if I should (using mithral chainmail as an example) take the 4,150 gp price and use that, or if I should just consider it masterwork chainmail and operate off the 300 gp price for masterwork chainmail. The latter option makes far more sense, and leave the cost of the mithral simply as added cost for special materials, rather than spending ungodly amounts of time to make armor (or weapons, or anything else) simply because of the added cost from using a special material.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Azaar, post: 3969865, member: 1988"] I know I asked this question several months ago, but I find myself asking again, partially due to my own curiosity as well as my DM's curiosity. From looking at the Craft rules, it takes 4 weeks to make a suit of chainmail (assuming a check result of 25, multiplied by the DC of 15 for crafting chainmail, for 375 sp per week). Yet, if I get mithral and make mithral chainmail (and again, assuming a check result of 25, though I assume the DC will be 20, since mithral automatically makes it masterwork, for a total of 500 sp per week), it takes 83 weeks by the Craft rules in place. Is it me, or does that seem uncommonly long? Sure, if I'm playing an elven craftsman or running an elven artisan NPC with Craft (armorsmithing), this doesn't seem quite so bad, given the long life span. Even so... should it [i]really[/i] take 83 weeks to make a single suit of mithral chainmail, given the above example? Note: I am aware that I can get a magical item to give me a +10 competence bonus on specific skills like Craft (armorsmithing), take Skill Focus (Craft (armorsmithing)) and stuff like that to cut down on the time, as well as voluntarily add +10 to the DC to speed things up. I'm more concerned with if I should (using mithral chainmail as an example) take the 4,150 gp price and use that, or if I should just consider it masterwork chainmail and operate off the 300 gp price for masterwork chainmail. The latter option makes far more sense, and leave the cost of the mithral simply as added cost for special materials, rather than spending ungodly amounts of time to make armor (or weapons, or anything else) simply because of the added cost from using a special material. Thoughts? [/QUOTE]
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