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<blockquote data-quote="Saeviomagy" data-source="post: 2070249" data-attributes="member: 5890"><p>First, expect dcollins to show up and tell you that you can't choose what spells go in your staff. It's a pet peeve of his.</p><p></p><p>Next - the XP cost for crafting a staff is exactly the same as every other magic item. For every 25gp of the staff's base price, it costs you one experience point. Experience costs for pre-generated staffs are already listed.</p><p></p><p></p><p>The staff has 50 charges.</p><p></p><p>Those 50 charges can be used to cast ANY of the staff's spells.</p><p></p><p>So, a staff with 50 charges and the spells fireball and flamestrike could be used to cast 10 fireballs and 40 flamestrikes, or 25 of each, or 50 fireballs, or 50 flamestrikes, or anything in between.</p><p></p><p>When a staff description lists</p><p></p><p>fireball (1 charge)</p><p>flamestrike (2 charges)</p><p></p><p>That doesn't mean that it has one charge of fireball and two charges of flamestrike. It means that each casting of fireball from the staff takes one charge, and each casting of flamestrike takes two charges.</p><p></p><p>In this case, you could use the staff to cast 25 flamestrikes or 50 fireballs, or 10 fireballs and 20 flamestrikes, or 40 fireballs and 5 flamestrikes, or any other combination.</p><p></p><p>If you design a staff yourself, then putting a spell in it that consumes multiple charges costs less (you divide the cost of adding that spell to the staff by however many charges it consumes).</p><p></p><p>Determining the crafting price of a staff:</p><p></p><p>Look at the highest level spell. This costs</p><p>(caster level x spell level x 375gp)/number of charges to cast</p><p></p><p>The next highest level spell costs</p><p>(caster level x spell level x 218.25gp)/number of charges to cast</p><p></p><p>All the rest of the spells cost</p><p>(caster level x spell level x 187.5gp)/number of charges to cast</p><p>each</p><p></p><p>Does that answer your questions?</p><p></p><p>edit: Oh, it was Patryn, not dcollins. Glad I didn't put money on that.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2070249, member: 5890"] First, expect dcollins to show up and tell you that you can't choose what spells go in your staff. It's a pet peeve of his. Next - the XP cost for crafting a staff is exactly the same as every other magic item. For every 25gp of the staff's base price, it costs you one experience point. Experience costs for pre-generated staffs are already listed. The staff has 50 charges. Those 50 charges can be used to cast ANY of the staff's spells. So, a staff with 50 charges and the spells fireball and flamestrike could be used to cast 10 fireballs and 40 flamestrikes, or 25 of each, or 50 fireballs, or 50 flamestrikes, or anything in between. When a staff description lists fireball (1 charge) flamestrike (2 charges) That doesn't mean that it has one charge of fireball and two charges of flamestrike. It means that each casting of fireball from the staff takes one charge, and each casting of flamestrike takes two charges. In this case, you could use the staff to cast 25 flamestrikes or 50 fireballs, or 10 fireballs and 20 flamestrikes, or 40 fireballs and 5 flamestrikes, or any other combination. If you design a staff yourself, then putting a spell in it that consumes multiple charges costs less (you divide the cost of adding that spell to the staff by however many charges it consumes). Determining the crafting price of a staff: Look at the highest level spell. This costs (caster level x spell level x 375gp)/number of charges to cast The next highest level spell costs (caster level x spell level x 218.25gp)/number of charges to cast All the rest of the spells cost (caster level x spell level x 187.5gp)/number of charges to cast each Does that answer your questions? edit: Oh, it was Patryn, not dcollins. Glad I didn't put money on that. [/QUOTE]
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