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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Crafting Unique Items - advice and thoughts needed
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<blockquote data-quote="Gregor" data-source="post: 5007935" data-attributes="member: 11751"><p>Hello all,</p><p></p><p>So I have a player in my group that wants to have his PC (rogue) craft mechanical items to achieve relatively mundane goals (batman type grappling hook things, etc.). I am completely fine with this as it sounds really creative and interesting, and he has kept up his roleplaying commitment behind this and even spending his skill points on knowledge engineering and we worked out a craft skill for mechanisms and such.</p><p></p><p>However, I am not really sure how to appropriately adjudicate the construction of one these items. I really want him to be able to achieve his character's goals, but I want to make sure its in a way that is balanced and fair. </p><p></p><p>For the sake of advice, the item in question is (in his words) is a bracer that would cover a forearm and be equipped with a crossbow type mechanism that would fire a grappling hook and line and then raise him up.</p><p></p><p>So my questions/assumptions:</p><p></p><p>1) does an item like this already exist in a d20 book? </p><p>2) what should an item like this cost to make? or is there an equivalent magic item I can use as a base?</p><p>3) I am assuming that his use of items like this would take up a magic item slot so that he cannot double up on items (e.g. magic bracers as well as this grappling thing).</p><p>4) This item would need to fire a bolt (an attack bonus?) with a line and likely make a use rope check (similar to using a grappling hook by throwing it), have a strength score to haul him up (alternatively he could have to crank himself up by his own power).</p><p></p><p>All thoughts, advice and suggestions are welcome as I would really like to make this work (which isn't game breaking obviously).</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Gregor, post: 5007935, member: 11751"] Hello all, So I have a player in my group that wants to have his PC (rogue) craft mechanical items to achieve relatively mundane goals (batman type grappling hook things, etc.). I am completely fine with this as it sounds really creative and interesting, and he has kept up his roleplaying commitment behind this and even spending his skill points on knowledge engineering and we worked out a craft skill for mechanisms and such. However, I am not really sure how to appropriately adjudicate the construction of one these items. I really want him to be able to achieve his character's goals, but I want to make sure its in a way that is balanced and fair. For the sake of advice, the item in question is (in his words) is a bracer that would cover a forearm and be equipped with a crossbow type mechanism that would fire a grappling hook and line and then raise him up. So my questions/assumptions: 1) does an item like this already exist in a d20 book? 2) what should an item like this cost to make? or is there an equivalent magic item I can use as a base? 3) I am assuming that his use of items like this would take up a magic item slot so that he cannot double up on items (e.g. magic bracers as well as this grappling thing). 4) This item would need to fire a bolt (an attack bonus?) with a line and likely make a use rope check (similar to using a grappling hook by throwing it), have a strength score to haul him up (alternatively he could have to crank himself up by his own power). All thoughts, advice and suggestions are welcome as I would really like to make this work (which isn't game breaking obviously). Thanks. [/QUOTE]
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Crafting Unique Items - advice and thoughts needed
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