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<blockquote data-quote="wolfpunk" data-source="post: 106666" data-attributes="member: 699"><p>Ok looking at the description of craft offers us three spells that are used in conjunction with the craft skill. These spells are, fabricate, ironwood, and minor creation. To this we will add arcane mark, and mending. Another suggestion would be major creation. (If anyone has the forgotten realms campaign book there are two spells in it, a minor and major type of spell that allow you to create animated constructs, but for the life of me I can't remember the name of them, and I don't have the book handy at the moment.)</p><p></p><p>This gives us a minimum of 5 and a maximum of 10 spell like effects, we can start with arcane mark at 2th level, and add another one every 2 levels.</p><p></p><p>In terms of the minor creation spell, it says that a craft check should be made when using this spell to make very complex items. </p><p></p><p>In terms of the fabricate spell, it says that a craft check should be made when using this spell to make very complex items. </p><p></p><p>I would say that the when using those spells to create an item he should recieve a bonus, or not have to make the check. I think if he takes craft basket weaving, he wouldn't have to make the check when making comples basket parts. However, if the same person with the craft skill were to try to make a complex thing such as a piece of glass, they would have to make the check because they are not familiar with making glass.</p><p></p><p>The first line of the craft description says that you can make half of your craft check result a week in gold pieces. I say the craftsman adds 1/2 his craftsman level to the result of his craft craft check when determining how much he makes that week.</p><p></p><p>Improvised tools confer a -2 penalty to all craft checks, masterwork artisan tools grant a +2 bonus. To this we could grant a -0 penalty to improvised tools and an additional +2 bonus to normal tools, and then and additional +2 to masterwork tools so that for a craftsman masterwork artisan tools would grant a +4 bonus.</p><p></p><p>How do these ideas look?</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 106666, member: 699"] Ok looking at the description of craft offers us three spells that are used in conjunction with the craft skill. These spells are, fabricate, ironwood, and minor creation. To this we will add arcane mark, and mending. Another suggestion would be major creation. (If anyone has the forgotten realms campaign book there are two spells in it, a minor and major type of spell that allow you to create animated constructs, but for the life of me I can't remember the name of them, and I don't have the book handy at the moment.) This gives us a minimum of 5 and a maximum of 10 spell like effects, we can start with arcane mark at 2th level, and add another one every 2 levels. In terms of the minor creation spell, it says that a craft check should be made when using this spell to make very complex items. In terms of the fabricate spell, it says that a craft check should be made when using this spell to make very complex items. I would say that the when using those spells to create an item he should recieve a bonus, or not have to make the check. I think if he takes craft basket weaving, he wouldn't have to make the check when making comples basket parts. However, if the same person with the craft skill were to try to make a complex thing such as a piece of glass, they would have to make the check because they are not familiar with making glass. The first line of the craft description says that you can make half of your craft check result a week in gold pieces. I say the craftsman adds 1/2 his craftsman level to the result of his craft craft check when determining how much he makes that week. Improvised tools confer a -2 penalty to all craft checks, masterwork artisan tools grant a +2 bonus. To this we could grant a -0 penalty to improvised tools and an additional +2 bonus to normal tools, and then and additional +2 to masterwork tools so that for a craftsman masterwork artisan tools would grant a +4 bonus. How do these ideas look? [/QUOTE]
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