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<blockquote data-quote="handforged" data-source="post: 107144" data-attributes="member: 2027"><p>another ability to consider would be a signature item. this ability would enable the craftsman to make more money for the item and it would have some sort of bonus. a weapon might have an extra +1 to hit, armor might be more agile, or more protective, a pitcher might be unbreakable(or have extra hardness and hitpoints), a sculptor might be able to create incredibly lifelike works</p><p></p><p>there have been several types of abilities discussed here, and I think that they all have merit and should be balanced evenly</p><p></p><p>-things that make it easier to produce the product (shop bonus, cheaper materials)</p><p>-things that make the product better (magical, signature item, easier mw)</p><p>-things that make more money (reputation, faster production)</p><p>-craft related abilities (spells for use in adventuring)</p><p>what about this sort of progression</p><p></p><p>1: skill focus, crafter's bonus (+1)</p><p>2: crafter's mark (arcane mark)</p><p>3: crafter's bonus(+1) </p><p>4: signature item</p><p>5: mending, crafter's bonus (+1)</p><p>6: item creation feat</p><p>7: apprentice, crafter's bonus (+1)</p><p>8: fabricate</p><p>9: crafter's bonus (+1)</p><p>10: skill mastery</p><p></p><p>crafter's bonus is a bonus that can be applied to one of three things;</p><p>-shop bonus(for making better items)</p><p>-reputation(for selling more items at higher prices)</p><p>-resources(for procuring resources faster and cheaper)</p><p></p><p>hope this is similar to what other people were thinking</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 107144, member: 2027"] another ability to consider would be a signature item. this ability would enable the craftsman to make more money for the item and it would have some sort of bonus. a weapon might have an extra +1 to hit, armor might be more agile, or more protective, a pitcher might be unbreakable(or have extra hardness and hitpoints), a sculptor might be able to create incredibly lifelike works there have been several types of abilities discussed here, and I think that they all have merit and should be balanced evenly -things that make it easier to produce the product (shop bonus, cheaper materials) -things that make the product better (magical, signature item, easier mw) -things that make more money (reputation, faster production) -craft related abilities (spells for use in adventuring) what about this sort of progression 1: skill focus, crafter's bonus (+1) 2: crafter's mark (arcane mark) 3: crafter's bonus(+1) 4: signature item 5: mending, crafter's bonus (+1) 6: item creation feat 7: apprentice, crafter's bonus (+1) 8: fabricate 9: crafter's bonus (+1) 10: skill mastery crafter's bonus is a bonus that can be applied to one of three things; -shop bonus(for making better items) -reputation(for selling more items at higher prices) -resources(for procuring resources faster and cheaper) hope this is similar to what other people were thinking ~hf [/QUOTE]
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