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<blockquote data-quote="wolfpunk" data-source="post: 108643" data-attributes="member: 699"><p>Okay a tentative list of abilities:</p><p></p><p>Decent Living: At first level, the craftsman can add his level as a bonus to his craft check when determining how much money he makes for a week of work.</p><p></p><p>Arcane Mark: At second level, the craftsman may produce a non-magical version of the spell "arcane mark" this is a unique signature that can be easily identified by other craftsman if they make a craft check DC 15. This ability may be used once per day.</p><p></p><p>Make do with what you have: At second level the craftsman gains a bonus to their craft checks based on the quality of the tools they are using. Each quality of tool gains a +2 bonus to craft checks. I.E. improvised tools gain a +2 bonus resulting in a +0 to Craft checks, normal tools gain a +2 bonus resulting in a +2 to Craft checks, and masterwork tools gain a +2 bonus resulting in a +4 to Craft checks.</p><p></p><p>Bonus Feat: At third level, the craftsman gains a bonus feat, This feat must be chosen from the following list. Skill Focus Knowledge (their craft), Skill Focus Craft (their craft), or Skill Focus Profession.</p><p></p><p>Production: at fourth level, the craftsman has an established routine for creating the mundane items they make on a daily basis. These items can be produced in two thirds of the time it would normally take. Unique items, still take the required amount of time.</p><p></p><p>Mending: At fourth level, the craftsman may produce a non-magical version of the spell "mending". This ability may be used once per day.</p><p></p><p>Business Contact: At fifth level, the craftsman gains a contact, this is usually someone who provides them with material for their craft, or someone who buys the craftsman product on a regular basis. This peson can be queried once per week on such issues as, where to get materials, where other buyers might be found, and such questions of a business nature. Asking does not mean the contact will have an answer.</p><p></p><p>Reputation: At sixth level, the craftsman has established himself as a quality craftsman, and can gain an additional 50% on unique items they make. Items that are produced via production method can not gain this bonus.</p><p></p><p>Make Whole: At sixth level, the craftsman may produce a non-magical version of the spell "Make Whole". This ability may be used once per day.</p><p></p><p>Essence of Spirit: (not sure how this one is going to work but basically, spend experience to give a magical enchantment to an item is my idea)</p><p></p><p>That is all so far, more to come. Thoughts??</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 108643, member: 699"] Okay a tentative list of abilities: Decent Living: At first level, the craftsman can add his level as a bonus to his craft check when determining how much money he makes for a week of work. Arcane Mark: At second level, the craftsman may produce a non-magical version of the spell "arcane mark" this is a unique signature that can be easily identified by other craftsman if they make a craft check DC 15. This ability may be used once per day. Make do with what you have: At second level the craftsman gains a bonus to their craft checks based on the quality of the tools they are using. Each quality of tool gains a +2 bonus to craft checks. I.E. improvised tools gain a +2 bonus resulting in a +0 to Craft checks, normal tools gain a +2 bonus resulting in a +2 to Craft checks, and masterwork tools gain a +2 bonus resulting in a +4 to Craft checks. Bonus Feat: At third level, the craftsman gains a bonus feat, This feat must be chosen from the following list. Skill Focus Knowledge (their craft), Skill Focus Craft (their craft), or Skill Focus Profession. Production: at fourth level, the craftsman has an established routine for creating the mundane items they make on a daily basis. These items can be produced in two thirds of the time it would normally take. Unique items, still take the required amount of time. Mending: At fourth level, the craftsman may produce a non-magical version of the spell "mending". This ability may be used once per day. Business Contact: At fifth level, the craftsman gains a contact, this is usually someone who provides them with material for their craft, or someone who buys the craftsman product on a regular basis. This peson can be queried once per week on such issues as, where to get materials, where other buyers might be found, and such questions of a business nature. Asking does not mean the contact will have an answer. Reputation: At sixth level, the craftsman has established himself as a quality craftsman, and can gain an additional 50% on unique items they make. Items that are produced via production method can not gain this bonus. Make Whole: At sixth level, the craftsman may produce a non-magical version of the spell "Make Whole". This ability may be used once per day. Essence of Spirit: (not sure how this one is going to work but basically, spend experience to give a magical enchantment to an item is my idea) That is all so far, more to come. Thoughts?? [/QUOTE]
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