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<blockquote data-quote="Crothian" data-source="post: 114206" data-attributes="member: 232"><p>Well, another Big Ten team that can't play in the big dance, sigh.</p><p></p><p>I thing the Aid in Creation is gained at to early of a level. THis is a significant hrlp in my opinion and I'd leve it to a higher level. </p><p></p><p>I think the skill points should be 4 a level as many craftmen can craft more then one thing. I'd also up the HD to at least d6. This is a more physical class then the spellcasters. </p><p></p><p>Armor and Weapons: If you can craft it, you can use it. Maybe not with exotic items, but most weaponsmiths should be able to compitantly use a sword so they can check its balance and weight after they make it. Not that I have agood solution for this. Can't just give all weapons smithes extra weapon profciencies and nothing to the other guys.</p></blockquote><p></p>
[QUOTE="Crothian, post: 114206, member: 232"] Well, another Big Ten team that can't play in the big dance, sigh. I thing the Aid in Creation is gained at to early of a level. THis is a significant hrlp in my opinion and I'd leve it to a higher level. I think the skill points should be 4 a level as many craftmen can craft more then one thing. I'd also up the HD to at least d6. This is a more physical class then the spellcasters. Armor and Weapons: If you can craft it, you can use it. Maybe not with exotic items, but most weaponsmiths should be able to compitantly use a sword so they can check its balance and weight after they make it. Not that I have agood solution for this. Can't just give all weapons smithes extra weapon profciencies and nothing to the other guys. [/QUOTE]
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