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[Crafty Games] Crafty Games releases Spellbound: The Channeler
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<blockquote data-quote="Morgenstern" data-source="post: 3268887" data-attributes="member: 5485"><p><em>It's time to call down the thunder.</em></p><p></p><p><strong>Spellbound: Volume 1 The Channeller</strong> is the first installment of a new series of High Magic supplements for the <em>Spycraft 2.0</em> system. <strong>Spellbound</strong> incorporates every spell in the d20 System Reference Document (SRD) and many from other sources but it reorganizes this vast body of magical effects into 8 new schools, each with its own base class. Each class/school combination will be released independently and may stand on its own. This volume features the Channeller, the martial powerhouse of magic whose mastery the elements, powerful energies, and force magic is second to none.</p><p></p><p><strong>What is High Magic?</strong></p><p><em>It is an Enigma.</em> Spellbound doesn’t attempt to codify exactly how or why magic works. The development and casting of spells may be a matter of rote and discipline or it can be a wild display of reckless bravado. Two characters sharing the same class and the same spells may come from backgrounds and traditions so different that they’re unable to recognize each other’s magic. Still, all high magicians have one thing in common: results!</p><p></p><p><em>It is Power.</em> In the hands of the most learned, high magic can shake the very foundations of reality. With the material found in Spellbound, Spycraft 2.0 characters gain access to the full range of d20 System spells, from humble Level 0 cantrips to the mighty workings of Level 9 incantations. Still, with traditional Spycraft characters a cut above other d20 counterparts, spellcasters remain entirely balanced in play.</p><p></p><p><em>It is Everywhere.</em> High magic is usually well known in worlds where it exists, but Spellbound is designed to work in conjunction with any campaign concept, no matter how prevalent the setting’s magic. This spell system can act as the cornerstone of fantasy play, as a facet of everyday modern life in an alternate now, or as a powerful tool alongside hyper-drives and alien races in futuristic campaigns. As with all Spycraft 2.0 products, Spellbound is highly modular, making literally any application not only possible but also painless to achieve.</p><p></p><p></p><p>For more information, visit our <a href="http://www.crafty-games.com/dnn/NewestReleases/tabid/86/Default.aspx" target="_blank">Newest Releases Page</a></p></blockquote><p></p>
[QUOTE="Morgenstern, post: 3268887, member: 5485"] [I]It's time to call down the thunder.[/I] [B]Spellbound: Volume 1 The Channeller[/B] is the first installment of a new series of High Magic supplements for the [I]Spycraft 2.0[/I] system. [B]Spellbound[/B] incorporates every spell in the d20 System Reference Document (SRD) and many from other sources but it reorganizes this vast body of magical effects into 8 new schools, each with its own base class. Each class/school combination will be released independently and may stand on its own. This volume features the Channeller, the martial powerhouse of magic whose mastery the elements, powerful energies, and force magic is second to none. [B]What is High Magic?[/B] [I]It is an Enigma.[/I] Spellbound doesn’t attempt to codify exactly how or why magic works. The development and casting of spells may be a matter of rote and discipline or it can be a wild display of reckless bravado. Two characters sharing the same class and the same spells may come from backgrounds and traditions so different that they’re unable to recognize each other’s magic. Still, all high magicians have one thing in common: results! [I]It is Power.[/I] In the hands of the most learned, high magic can shake the very foundations of reality. With the material found in Spellbound, Spycraft 2.0 characters gain access to the full range of d20 System spells, from humble Level 0 cantrips to the mighty workings of Level 9 incantations. Still, with traditional Spycraft characters a cut above other d20 counterparts, spellcasters remain entirely balanced in play. [I]It is Everywhere.[/I] High magic is usually well known in worlds where it exists, but Spellbound is designed to work in conjunction with any campaign concept, no matter how prevalent the setting’s magic. This spell system can act as the cornerstone of fantasy play, as a facet of everyday modern life in an alternate now, or as a powerful tool alongside hyper-drives and alien races in futuristic campaigns. As with all Spycraft 2.0 products, Spellbound is highly modular, making literally any application not only possible but also painless to achieve. For more information, visit our [URL=http://www.crafty-games.com/dnn/NewestReleases/tabid/86/Default.aspx]Newest Releases Page[/URL] [/QUOTE]
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