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<blockquote data-quote="Dolza" data-source="post: 1948222" data-attributes="member: 16071"><p>Hi EnWorld, i need a little help.</p><p></p><p>I've been dming for about a year and a half now and playing for around 6 years. My group has 5 regulars and soon we'll be dropping down to 4. Here's the group breakdown.</p><p></p><p>Hestemee Furnok- Human Fighter7/Wereboar3/Sorcerer1- Pretty much a straight fighter, took one level of sorcerer early on and never really went back. Died fighting a steam-hydra and was reborn as one of natures creatures. We worked together to make the wereboar a 3 level class so he could get all the benefits over time and not totally unbalance the party.</p><p></p><p>Hendel Bolaf- Dwarven Paladin4/Fighter4/Kensai3- Hendel has pledged himself to his dwarven king and works in his service. He spent a couple of feats and tons of money for his large adamantine waraxe. Also comes equipped with adamantine full plate. (yes i know, thats a lot of stuff. he came in once the campaign restarted at 10th level and being a still new dm i let him spend the money as he wanted. big mistake. I live and learn)</p><p></p><p>Istaqa and Coyote- Half elven Spirit Shaman11- Istaqa and his Spirit Guide Coyote have left his tribe on the Summer Plains to travel the world and test himself against it. Istaqa's thing is to summon monsters. He's taken feats and spent money on items to make his summonings better. Istaqa is looking for a way to add monsters to his list or maybe use templates to make his friends even stronger when summoned.</p><p></p><p>Yuanshao Zhuge- Monk3/Wizard5/Arcane Fist3- Yuanshao was creating this character when Complete Divine came out. We decided to make the Divine fist into an arcane class and see how it worked out. So far he's enjoying playing this character immensely. He can stand up in a fight and hit the bad guys with his necromancy spells.</p><p></p><p>Sephram- War Mage 11- Straight War Mage blasting goodness. Sephram wont be with us long since his player is moving out of town but we've loved the class so far. Their spell list is awesome and with his Scuplt Spell feat he's doing a great job of battlefield control.</p><p></p><p>Ok, so here's my predicament, most of these guys have been playing since 1st edition came out. I've only played in 2nd edition and now 3 & 3.5. needless to say they've seen and done it all. I have two main problems i guess</p><p></p><p>First some of them are not giving me a whole lot to work with in the way of hooks and character motivations. The dwarf has things to do and he's been easy to work with. The monk and spirit shaman are both out to see the world and challenge themselves....nothing much to work with there. The were-boar was framed for a crime he did not commit and has cleared himself of the charges so he's kind of blowing in the wind right now.</p><p></p><p>Second, I ran a version of Destan's Ippicizus Child Eater demon at them and 3 of the 5 has souls riding with them right now. Since my game isn't as low magic as his, i'm not going to give bonuses to the characters based on the soul they have, i want it to be more of a putting the souls to rest thing. This ties in well with the spirit shaman but i'm not sure where to take this. What should the characters have to do in order to free the spirits? Would it entail planar travel? Would it be easier if they just had to return the spirits to their hometowns and "bury" them there or something more involved? </p><p></p><p>If anyone has any ideas for the other two demons they need to fight please post them here. The party is 11th level now but i want something in the CR14 range i think. by the time they get to the other demons they should be a little higher in level and more able to take things on. </p><p></p><p>On a side note, what have other dm's done when they've let something in the game and later discovered the bad side effects, for example all the adamantine the dwarf is carrying around? I've thought about just melting it with a slime or breaking it with a destrachan, but i want to be fair to him. Breaking his weapon would be really harsh since his class ability works with one weapon only. He'd have to take time off to rededicate his weapon. </p><p></p><p>thanks so much for the help everyone! please give me any and all ideas. if it's off the wall or weird great! maybe i can surprise them with something they haven't seen in a while. </p><p></p><p>Dolza</p></blockquote><p></p>
[QUOTE="Dolza, post: 1948222, member: 16071"] Hi EnWorld, i need a little help. I've been dming for about a year and a half now and playing for around 6 years. My group has 5 regulars and soon we'll be dropping down to 4. Here's the group breakdown. Hestemee Furnok- Human Fighter7/Wereboar3/Sorcerer1- Pretty much a straight fighter, took one level of sorcerer early on and never really went back. Died fighting a steam-hydra and was reborn as one of natures creatures. We worked together to make the wereboar a 3 level class so he could get all the benefits over time and not totally unbalance the party. Hendel Bolaf- Dwarven Paladin4/Fighter4/Kensai3- Hendel has pledged himself to his dwarven king and works in his service. He spent a couple of feats and tons of money for his large adamantine waraxe. Also comes equipped with adamantine full plate. (yes i know, thats a lot of stuff. he came in once the campaign restarted at 10th level and being a still new dm i let him spend the money as he wanted. big mistake. I live and learn) Istaqa and Coyote- Half elven Spirit Shaman11- Istaqa and his Spirit Guide Coyote have left his tribe on the Summer Plains to travel the world and test himself against it. Istaqa's thing is to summon monsters. He's taken feats and spent money on items to make his summonings better. Istaqa is looking for a way to add monsters to his list or maybe use templates to make his friends even stronger when summoned. Yuanshao Zhuge- Monk3/Wizard5/Arcane Fist3- Yuanshao was creating this character when Complete Divine came out. We decided to make the Divine fist into an arcane class and see how it worked out. So far he's enjoying playing this character immensely. He can stand up in a fight and hit the bad guys with his necromancy spells. Sephram- War Mage 11- Straight War Mage blasting goodness. Sephram wont be with us long since his player is moving out of town but we've loved the class so far. Their spell list is awesome and with his Scuplt Spell feat he's doing a great job of battlefield control. Ok, so here's my predicament, most of these guys have been playing since 1st edition came out. I've only played in 2nd edition and now 3 & 3.5. needless to say they've seen and done it all. I have two main problems i guess First some of them are not giving me a whole lot to work with in the way of hooks and character motivations. The dwarf has things to do and he's been easy to work with. The monk and spirit shaman are both out to see the world and challenge themselves....nothing much to work with there. The were-boar was framed for a crime he did not commit and has cleared himself of the charges so he's kind of blowing in the wind right now. Second, I ran a version of Destan's Ippicizus Child Eater demon at them and 3 of the 5 has souls riding with them right now. Since my game isn't as low magic as his, i'm not going to give bonuses to the characters based on the soul they have, i want it to be more of a putting the souls to rest thing. This ties in well with the spirit shaman but i'm not sure where to take this. What should the characters have to do in order to free the spirits? Would it entail planar travel? Would it be easier if they just had to return the spirits to their hometowns and "bury" them there or something more involved? If anyone has any ideas for the other two demons they need to fight please post them here. The party is 11th level now but i want something in the CR14 range i think. by the time they get to the other demons they should be a little higher in level and more able to take things on. On a side note, what have other dm's done when they've let something in the game and later discovered the bad side effects, for example all the adamantine the dwarf is carrying around? I've thought about just melting it with a slime or breaking it with a destrachan, but i want to be fair to him. Breaking his weapon would be really harsh since his class ability works with one weapon only. He'd have to take time off to rededicate his weapon. thanks so much for the help everyone! please give me any and all ideas. if it's off the wall or weird great! maybe i can surprise them with something they haven't seen in a while. Dolza [/QUOTE]
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