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<blockquote data-quote="LostSoul" data-source="post: 5120094" data-attributes="member: 386"><p>It makes it easy to adjudicate any action based on level. Let's say I grab an orc by its hair and shove his face into a brazier full of hot coals. How much damage? Use the brazier's level (I'd go with 1-3) or the PC's level if skill is the main factor. I also drop the modifier and add in the stat's modifier, if it's relevant (Str in this example).</p><p></p><p>The same goes for any DC you want to set. Figure out what the level of the opposition is and pick a DC.</p><p></p><p>This means you need to give all sorts of stuff levels, like braziers, rivers, storms, mountains, and anything else that provides an obstacle or opposition. There are really only 10 levels, ranging from "Completely Mundane" to "The Realm of Gods".</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5120094, member: 386"] It makes it easy to adjudicate any action based on level. Let's say I grab an orc by its hair and shove his face into a brazier full of hot coals. How much damage? Use the brazier's level (I'd go with 1-3) or the PC's level if skill is the main factor. I also drop the modifier and add in the stat's modifier, if it's relevant (Str in this example). The same goes for any DC you want to set. Figure out what the level of the opposition is and pick a DC. This means you need to give all sorts of stuff levels, like braziers, rivers, storms, mountains, and anything else that provides an obstacle or opposition. There are really only 10 levels, ranging from "Completely Mundane" to "The Realm of Gods". [/QUOTE]
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