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*Pathfinder & Starfinder
Crash Course in 4th ed.
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<blockquote data-quote="filthgrinder" data-source="post: 5120654" data-attributes="member: 64984"><p>I think one thing to remember here is that you'll be running the D&D Encounters program. From what I've heard it is basically a "one encounter" a session thing with an estimated 1 hour play experience. A quick fix of D&D. For those of us who can't add in a four hour Living FR game but still would like to do some RPGA play.</p><p></p><p>I've also heard whispers that it's going to be an interesting encounter thats dynamic and has cool stuff going on, not just, "here are some orcs". but maybe some connected tunnels with orcs and some weird terrain and a trap/tactic that the orcs are using. Stuff to really show off the all the great stuff with 4E's tactical combats.</p><p></p><p>With that in mind, I think you should do fine with DMing 4E in this situation without having to worry about alot of stuff. You don't really need to completely understand/accept the skirmisher/brute/etc monster roles, as the encounters will be all laid out for you. Every encounter published for 4E so far has a "tactics" section which explains how everything should work. As an experienced DM, you'll probably be able to figure it out right away and see how it works.</p><p></p><p>The best piece of advice I think you need is to figure out before hand how you want to track conditions. Ongoing damage, Dazed, stunned, bloodied, blind, slow, MARKS, and other fun stuff. There are alot of different ways to track stuff, so just pick your favorite. People use bottle cap rings, poker chips, magnets, stickers, flags, standees, and all sorts of fun stuff. Tracking conditions is the NUMBER ONE headache of running a combat. Figure out a smooth way to handle that, and you will be fine.</p></blockquote><p></p>
[QUOTE="filthgrinder, post: 5120654, member: 64984"] I think one thing to remember here is that you'll be running the D&D Encounters program. From what I've heard it is basically a "one encounter" a session thing with an estimated 1 hour play experience. A quick fix of D&D. For those of us who can't add in a four hour Living FR game but still would like to do some RPGA play. I've also heard whispers that it's going to be an interesting encounter thats dynamic and has cool stuff going on, not just, "here are some orcs". but maybe some connected tunnels with orcs and some weird terrain and a trap/tactic that the orcs are using. Stuff to really show off the all the great stuff with 4E's tactical combats. With that in mind, I think you should do fine with DMing 4E in this situation without having to worry about alot of stuff. You don't really need to completely understand/accept the skirmisher/brute/etc monster roles, as the encounters will be all laid out for you. Every encounter published for 4E so far has a "tactics" section which explains how everything should work. As an experienced DM, you'll probably be able to figure it out right away and see how it works. The best piece of advice I think you need is to figure out before hand how you want to track conditions. Ongoing damage, Dazed, stunned, bloodied, blind, slow, MARKS, and other fun stuff. There are alot of different ways to track stuff, so just pick your favorite. People use bottle cap rings, poker chips, magnets, stickers, flags, standees, and all sorts of fun stuff. Tracking conditions is the NUMBER ONE headache of running a combat. Figure out a smooth way to handle that, and you will be fine. [/QUOTE]
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