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<blockquote data-quote="Nightson" data-source="post: 5120836" data-attributes="member: 61515"><p>Don't think of powers as sets of moves that the character pulls off, think of them as narrative devices, especially with martial powers. Creatures that don't have traditional ambulation (oozes, ghosts, etc.) aren't immune to being knocked prone, prone just doesn't represent sitting on the ground to them, it represents something where they can move and fight with reduced efficiency or spend a move action to get themselves back into proper fighting order. </p><p></p><p>So the exact same move, Spinning Sweep, could be described in several ways.</p><p></p><p>When fighting a human opponent he lets his guard down for a moment and you lash out with your foot and send him down to the ground.</p><p></p><p>When fighting an ooze, you score a vicious hit that requires the ooze spend a move action to reseal itself.</p><p></p><p>When fighting a dragon the dragon backs up to avoid the fighters swing and slips on the stone, or the ice, or a patch of loose rocks and goes down.</p><p></p><p></p><p>With regards to disabling power sources. Used properly this may be a nice spice for the characters, but keep in mind that the power sources aren't unbalanced with regards to each other anymore, and PCs don't have ways of bypassing such things. It is essentially telling one or more PCs to sit out the fight. So you better have something for them to do in game to make a difference.</p></blockquote><p></p>
[QUOTE="Nightson, post: 5120836, member: 61515"] Don't think of powers as sets of moves that the character pulls off, think of them as narrative devices, especially with martial powers. Creatures that don't have traditional ambulation (oozes, ghosts, etc.) aren't immune to being knocked prone, prone just doesn't represent sitting on the ground to them, it represents something where they can move and fight with reduced efficiency or spend a move action to get themselves back into proper fighting order. So the exact same move, Spinning Sweep, could be described in several ways. When fighting a human opponent he lets his guard down for a moment and you lash out with your foot and send him down to the ground. When fighting an ooze, you score a vicious hit that requires the ooze spend a move action to reseal itself. When fighting a dragon the dragon backs up to avoid the fighters swing and slips on the stone, or the ice, or a patch of loose rocks and goes down. With regards to disabling power sources. Used properly this may be a nice spice for the characters, but keep in mind that the power sources aren't unbalanced with regards to each other anymore, and PCs don't have ways of bypassing such things. It is essentially telling one or more PCs to sit out the fight. So you better have something for them to do in game to make a difference. [/QUOTE]
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