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General Tabletop Discussion
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Crash-Course On The Forgotten Realms
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<blockquote data-quote="Nebulous" data-source="post: 7871287" data-attributes="member: 31465"><p>Honestly, one reason I use FR setting is because I like the maps and the names of places, they're very evocative. I'm semi-familiar with the deities, so when a player asks about who is the god of such and such I can generally spout off a name without looking it up. I've run only premade modules since 5e and they take place in generally small geographic areas, so the larger history/gods/heroes of the Realms really doesn't matter. </p><p></p><p>I had the original little gray box and it sucked me in when I was a teenage and it is still nostalgic. </p><p></p><p>I like the Red Wizards of Thay, tattooed bald wizards with insidious agendas. I like that there are several factions at play, the Emerald Enclave, Harpers and Zhentarim. They can be as vague or as detailed as I want them to be. I like that the Realms is so freaking HUGE that what happens at one end has no impact on another. I like that there are vast tracts of unexplored land and empty wild places. And I like that I can ignore every bit of official lore if I want, and I really don't pay attention to any of the novels. I don't even like dragonborn, and I would ban them expect a player wanted to be one and I didn't care enough to say no.</p><p></p><p>I ran Tomb recently and it detailed the entire jungle kingdom of Chult and it was pretty amazing. Dinosaurs, zombies and and all kinds of weird naughty word down there. ZOMBIE-TREX that spits zombies out its mouth.</p><p></p><p>Yeah, the Realms is a grab bag of generic fantasy tropes, but it works well enough for me.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7871287, member: 31465"] Honestly, one reason I use FR setting is because I like the maps and the names of places, they're very evocative. I'm semi-familiar with the deities, so when a player asks about who is the god of such and such I can generally spout off a name without looking it up. I've run only premade modules since 5e and they take place in generally small geographic areas, so the larger history/gods/heroes of the Realms really doesn't matter. I had the original little gray box and it sucked me in when I was a teenage and it is still nostalgic. I like the Red Wizards of Thay, tattooed bald wizards with insidious agendas. I like that there are several factions at play, the Emerald Enclave, Harpers and Zhentarim. They can be as vague or as detailed as I want them to be. I like that the Realms is so freaking HUGE that what happens at one end has no impact on another. I like that there are vast tracts of unexplored land and empty wild places. And I like that I can ignore every bit of official lore if I want, and I really don't pay attention to any of the novels. I don't even like dragonborn, and I would ban them expect a player wanted to be one and I didn't care enough to say no. I ran Tomb recently and it detailed the entire jungle kingdom of Chult and it was pretty amazing. Dinosaurs, zombies and and all kinds of weird naughty word down there. ZOMBIE-TREX that spits zombies out its mouth. Yeah, the Realms is a grab bag of generic fantasy tropes, but it works well enough for me. [/QUOTE]
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