Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Crashing the game: When the DM doesn't expect resistance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 5210567" data-attributes="member: 18701"><p>No, I don't think that was necessary in this situation. I usually agree that players should suck it up every so often and just follow a plot hook so the prepped adventure gets going, but capture scenarios are not one of those times. As everyone knows, nobody wants to get captured. And if the DM needs them captured, he can do it no matter what. At least let the players resist if that is what they choose to do. Especially being Paladins, the DM can make sure he prevents a TPK with a simple 1 HP Lay on Hands to any unconscious PCs.</p><p></p><p></p><p></p><p>Really, I don't see what the problem is. Sure, the DM ran a scenario that doesn't make a lot of sense, but it being his very first time DMing, he gets a pass. We've all done much worse than this.</p><p></p><p>What was the outcome of the scenario? Did you guys quit right after you attacked? I don't understand how the game could be ruined just because you attacked. Either, you attack, and the Paladins fight back and overwhelm you guys, and the game goes on. Or, you attack, and you guys overwhelm the Paladins and the game goes on. Either way, both outcomes should have provided the DM with some useful material to keep the game going.</p><p></p><p>Being a new DM though may make it hard for him to realize that. But then if you guys feel that he is now struggling to think of what to do next if you guys foiled his plot hook attempt, then you guys should give him suggestions on what to do during this session, "Maybe there are more swamp monsters we can hunt around here. I'm going to scout around." You could also pray that he is smart enough to realize that if he needs to capture you, he needs a bigger force next time. And the next day after the PCs rest, Paladin squad #2 comes along & railroads the group into a capture.</p><p></p><p>Hopefully he'll learn his lesson and avoid this type of plot hook in the future. And there's nothing wrong with you pointing out after the session that railroading with a capture is a very difficult thing to do well and it usually doesn't sit well with players when it happens. Educate him, that's how a DM will get better.</p><p></p><p>I'm not against capturing PCs as part of a plot hook. But it needs to be well planned so the players don't feel completely ripped off. Unfortunately, new DMs tend to use the capture plot hook right off the bat and they suck at it. I don't know what it is, capture scenarios just seem so cool in your head when you are writing an adventure, then everything crashes down when you attempt it <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 5210567, member: 18701"] No, I don't think that was necessary in this situation. I usually agree that players should suck it up every so often and just follow a plot hook so the prepped adventure gets going, but capture scenarios are not one of those times. As everyone knows, nobody wants to get captured. And if the DM needs them captured, he can do it no matter what. At least let the players resist if that is what they choose to do. Especially being Paladins, the DM can make sure he prevents a TPK with a simple 1 HP Lay on Hands to any unconscious PCs. Really, I don't see what the problem is. Sure, the DM ran a scenario that doesn't make a lot of sense, but it being his very first time DMing, he gets a pass. We've all done much worse than this. What was the outcome of the scenario? Did you guys quit right after you attacked? I don't understand how the game could be ruined just because you attacked. Either, you attack, and the Paladins fight back and overwhelm you guys, and the game goes on. Or, you attack, and you guys overwhelm the Paladins and the game goes on. Either way, both outcomes should have provided the DM with some useful material to keep the game going. Being a new DM though may make it hard for him to realize that. But then if you guys feel that he is now struggling to think of what to do next if you guys foiled his plot hook attempt, then you guys should give him suggestions on what to do during this session, "Maybe there are more swamp monsters we can hunt around here. I'm going to scout around." You could also pray that he is smart enough to realize that if he needs to capture you, he needs a bigger force next time. And the next day after the PCs rest, Paladin squad #2 comes along & railroads the group into a capture. Hopefully he'll learn his lesson and avoid this type of plot hook in the future. And there's nothing wrong with you pointing out after the session that railroading with a capture is a very difficult thing to do well and it usually doesn't sit well with players when it happens. Educate him, that's how a DM will get better. I'm not against capturing PCs as part of a plot hook. But it needs to be well planned so the players don't feel completely ripped off. Unfortunately, new DMs tend to use the capture plot hook right off the bat and they suck at it. I don't know what it is, capture scenarios just seem so cool in your head when you are writing an adventure, then everything crashes down when you attempt it :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crashing the game: When the DM doesn't expect resistance
Top