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*TTRPGs General
Crashing the game: When the DM doesn't expect resistance
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<blockquote data-quote="Mesh Hong" data-source="post: 5211250" data-attributes="member: 73463"><p>Sorry for the dramatic highlighting but look at what you achieved from your stated initial situation:</p><p> </p><p></p><p> </p><p>Really in all fairness I think you should have realised that this was a classic mistake from an inexperienced DM, grumbled a little (to highlight the point) then surrendered and got on with it. You said this was your first chance to play in months then you are directly responsible for ending the game not only for yourself but for everyone else too.</p><p> </p><p>Having said that I understand your point of view, and if this was a normal situation I would be more sympathetic. But this doesn't sound like a normal situation, from the sounds of it you might not get another chance to play for another couple of months. Any game time is better than no game time, and an inexperiened DM needs as much game time as he can get in order to improve. What you did didn't help him at all, you just taught him that if he makes a mistake the game ends and noone is happy.</p><p> </p><p>I also understand that the DMs choice of adventure and setting seems to be highly inappropriate. Soldiers in down time time (real life) don't really need to be playing a highly political totalitarian state style drama, I would reckon that they would want high fantasy dungeon crawling fun. (I know its a bit of a generalisation but as a marathon session, once every couple of months this would really seem like the best form of game and would allow everyone to relax, blow off steam and have a good time kicking monster butt).</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5211250, member: 73463"] Sorry for the dramatic highlighting but look at what you achieved from your stated initial situation: Really in all fairness I think you should have realised that this was a classic mistake from an inexperienced DM, grumbled a little (to highlight the point) then surrendered and got on with it. You said this was your first chance to play in months then you are directly responsible for ending the game not only for yourself but for everyone else too. Having said that I understand your point of view, and if this was a normal situation I would be more sympathetic. But this doesn't sound like a normal situation, from the sounds of it you might not get another chance to play for another couple of months. Any game time is better than no game time, and an inexperiened DM needs as much game time as he can get in order to improve. What you did didn't help him at all, you just taught him that if he makes a mistake the game ends and noone is happy. I also understand that the DMs choice of adventure and setting seems to be highly inappropriate. Soldiers in down time time (real life) don't really need to be playing a highly political totalitarian state style drama, I would reckon that they would want high fantasy dungeon crawling fun. (I know its a bit of a generalisation but as a marathon session, once every couple of months this would really seem like the best form of game and would allow everyone to relax, blow off steam and have a good time kicking monster butt). [/QUOTE]
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Crashing the game: When the DM doesn't expect resistance
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