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*TTRPGs General
Crashing the game: When the DM doesn't expect resistance
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<blockquote data-quote="Mesh Hong" data-source="post: 5211451" data-attributes="member: 73463"><p>I think that you are missing the context of the original post. This wasn't your normal game session where you have the luxury of wrecking it and starting over next week. This was a once in a couple of months session grabbed when the opportunity arose.</p><p> </p><p>Whether the (inexperienced) DM was doing the right or the wrong thing in this situation is secondary to the chance of playing. Well thats how I see it anyway. It doesn't sound like crashing the game increased anyones fun at all, and possibly undermined the inexperienced DM (who deserves some kudos for giving it a go in the stated circumstances).</p><p> </p><p>Playing or running a game requires a healthy chunk of "suspension of disbelief", surely the experiened players around the table should have been more aware of this than the novice DM and therfore should have been able to accomodate the fairly obvious plot trap he dug for himself and then fell into.</p><p> </p><p>From a player point of view I am very aware of the brutal "I am sticking rigidly to my characters motivation and world view, and don't care about the consequences" attitude, as a player it is something I can be guilty of. But that is in a regular group of good friends in a situation where we are all aware of it. Out of this context it would be an attitude that would be far from desirable, and would in fact be unreasonable and even rude.</p><p> </p><p>I say again from the context of the stated situation, he should probably have just rolled with the plot and talked reasonably about it later. The DM is going to learn more if you can talk to him and say; "I really liked (insert something) but I don't think (insert something) worked so well, maybe try (insert something better) next time?".</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5211451, member: 73463"] I think that you are missing the context of the original post. This wasn't your normal game session where you have the luxury of wrecking it and starting over next week. This was a once in a couple of months session grabbed when the opportunity arose. Whether the (inexperienced) DM was doing the right or the wrong thing in this situation is secondary to the chance of playing. Well thats how I see it anyway. It doesn't sound like crashing the game increased anyones fun at all, and possibly undermined the inexperienced DM (who deserves some kudos for giving it a go in the stated circumstances). Playing or running a game requires a healthy chunk of "suspension of disbelief", surely the experiened players around the table should have been more aware of this than the novice DM and therfore should have been able to accomodate the fairly obvious plot trap he dug for himself and then fell into. From a player point of view I am very aware of the brutal "I am sticking rigidly to my characters motivation and world view, and don't care about the consequences" attitude, as a player it is something I can be guilty of. But that is in a regular group of good friends in a situation where we are all aware of it. Out of this context it would be an attitude that would be far from desirable, and would in fact be unreasonable and even rude. I say again from the context of the stated situation, he should probably have just rolled with the plot and talked reasonably about it later. The DM is going to learn more if you can talk to him and say; "I really liked (insert something) but I don't think (insert something) worked so well, maybe try (insert something better) next time?". [/QUOTE]
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Crashing the game: When the DM doesn't expect resistance
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