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Crashing the game: When the DM doesn't expect resistance
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<blockquote data-quote="Cute-Hydra" data-source="post: 5213056" data-attributes="member: 90808"><p>I see this as three problems:</p><p></p><p>Firstly, DM's on the whole sometimes feel that the PC's have it too easy and need to be brought down a notch. Therefore, throwing them into jail occasionally is something many novice DM's do to show the PC's that they are not the axle that the world revolves around. I would advocate that if a DM wan'ts to do this then they should have a few really really tough encounters where all pc's are on 3 hp at the end after using all encounter and dailies. The classic you are all under arrest is a bit demeaning for any PC.</p><p></p><p>Secondly, the DM didn't take a PC's backstory into account. It is a roll-playing game and it is the same problem that makes fear such a nasty mechanic. The fighter who is a veteran of a dozen wars runs away from a goblin casting fear... The same thing, a PC will often feel that their PC would go down fighting. This is one reason that Backstories are so important as it is the chance for the PC to tell the DM what he has in mind for his character. From what I understand, it was more frustrating that the Sorcerer in question had not even used magic, so it was an unfounded arrest which makes rail roading so much more obvious. The DM could have waited for them to cast an arcane spell, then teleported the palladins in. </p><p></p><p>Thirdly, if you are going to have a group of people who are so powerful that they will overwelm the pc's so effectively that the PC's are obviously not supposed to fight make it melodramatically obvious. Say "A dozen palladins, carrying clearly holy weapons in magical armour, with a wizard with an insignia as a hostower archmage, teleports into your midst." If they still want to fight, then take them down with a hold person mass, if one pc manages to save the really high dc then have them beaten to submission. But atleast that pc can have the self satisfaction of not coming quietly. In the case as point, it could have been quite cool to have the leader turn up to escort them from their cells with a patch over one eye and a poison-green face. A good DM should never make the NPCS untouchable. (I once rolled for an army of 200 looking into 2 mirror of life trapping's. I didn't nerf it by saying they are wearing mirrored glasses or they don't look into it. I let the PC have the fun of thinking they made a difference).</p><p></p><p>Just my thoughts,</p><p>Cute-Hydra</p></blockquote><p></p>
[QUOTE="Cute-Hydra, post: 5213056, member: 90808"] I see this as three problems: Firstly, DM's on the whole sometimes feel that the PC's have it too easy and need to be brought down a notch. Therefore, throwing them into jail occasionally is something many novice DM's do to show the PC's that they are not the axle that the world revolves around. I would advocate that if a DM wan'ts to do this then they should have a few really really tough encounters where all pc's are on 3 hp at the end after using all encounter and dailies. The classic you are all under arrest is a bit demeaning for any PC. Secondly, the DM didn't take a PC's backstory into account. It is a roll-playing game and it is the same problem that makes fear such a nasty mechanic. The fighter who is a veteran of a dozen wars runs away from a goblin casting fear... The same thing, a PC will often feel that their PC would go down fighting. This is one reason that Backstories are so important as it is the chance for the PC to tell the DM what he has in mind for his character. From what I understand, it was more frustrating that the Sorcerer in question had not even used magic, so it was an unfounded arrest which makes rail roading so much more obvious. The DM could have waited for them to cast an arcane spell, then teleported the palladins in. Thirdly, if you are going to have a group of people who are so powerful that they will overwelm the pc's so effectively that the PC's are obviously not supposed to fight make it melodramatically obvious. Say "A dozen palladins, carrying clearly holy weapons in magical armour, with a wizard with an insignia as a hostower archmage, teleports into your midst." If they still want to fight, then take them down with a hold person mass, if one pc manages to save the really high dc then have them beaten to submission. But atleast that pc can have the self satisfaction of not coming quietly. In the case as point, it could have been quite cool to have the leader turn up to escort them from their cells with a patch over one eye and a poison-green face. A good DM should never make the NPCS untouchable. (I once rolled for an army of 200 looking into 2 mirror of life trapping's. I didn't nerf it by saying they are wearing mirrored glasses or they don't look into it. I let the PC have the fun of thinking they made a difference). Just my thoughts, Cute-Hydra [/QUOTE]
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