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Crawford on Stealth
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<blockquote data-quote="Majoru Oakheart" data-source="post: 7098937" data-attributes="member: 5143"><p>By the rules it IS used to detect 'all the things ever!'. Your passive perception is always on and spots all secret passages, hidden items, traps, and hidden creatures within your line of sight all of the time as long as your passive perception is equal to or higher than the DC to spot something.</p><p></p><p>On a side note, it is interesting that JC decided to spell this out. I've been wondering how they actually felt about PP since I first read the book. It said PP existed and if it exists then it really should be the "floor" of your perception. But allowing it to be the "floor" means that a large number of traps become completely useless. It really changes the feeling of the game when in one game you say "I walk forward" and the DM says "You fall into a pit and take 10 damage" and you say "I climb out and keep walking down the corridor" and the DM says "You fall into another pit and take 10 damage" VS a game where the DM says "Your passive perception of 15 lets you see 5 pit traps within sight, each one is 5 feet by 5 feet. You can see where the edges of the pits are so you can just step around them."</p><p></p><p>I'm honestly not sure which type of game I like better, but the different rules create very different games.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 7098937, member: 5143"] By the rules it IS used to detect 'all the things ever!'. Your passive perception is always on and spots all secret passages, hidden items, traps, and hidden creatures within your line of sight all of the time as long as your passive perception is equal to or higher than the DC to spot something. On a side note, it is interesting that JC decided to spell this out. I've been wondering how they actually felt about PP since I first read the book. It said PP existed and if it exists then it really should be the "floor" of your perception. But allowing it to be the "floor" means that a large number of traps become completely useless. It really changes the feeling of the game when in one game you say "I walk forward" and the DM says "You fall into a pit and take 10 damage" and you say "I climb out and keep walking down the corridor" and the DM says "You fall into another pit and take 10 damage" VS a game where the DM says "Your passive perception of 15 lets you see 5 pit traps within sight, each one is 5 feet by 5 feet. You can see where the edges of the pits are so you can just step around them." I'm honestly not sure which type of game I like better, but the different rules create very different games. [/QUOTE]
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