Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Crawford on Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7102361" data-attributes="member: 97077"><p>I look at it this way:</p><p></p><p>As DM, I can't assume or establish what a player's character is doing. That is not part of the basic conversation of the game. Only the player may say what his or her character is trying to do. Therefore, a passive check is the mechanic for resolving a character's action which a player <em>must have described at some point</em>. That action will also be something the character is doing repetitively or "in general."</p><p></p><p>Which is why you'll see me checking in with the players on what their characters are doing <em>in general</em> while adventuring. That typically means just one task - keeping watch for hidden dangers (traps and monsters), tracking, foraging, drawing a map, searching for secret doors, navigating, etc. I will also ask for their marching order since being able to notice traps (if nothing else) depends on what rank they are in relative to the location of the trap. If these tasks at any point have an uncertain outcome, then I will resolve that uncertainty with a passive check. If they choose at any other point to perform some other singular task, I have to decide whether or not that distracts from the task they are performing in general in addition to determining if that task has an uncertainty. This would be resolved with an ability check.</p><p></p><p></p><p></p><p>Recalling lore (with uncertainty) is always an ability check for me, not a passive check. Or at least so far. No circumstance has arisen for this task to be performed repeatedly or in general which would call for a passive check. When I describe the environment, I am describing enough for the players to act with agency in the fictional world. Recalling lore tends to be an action players take to gain some additional benefit.</p><p></p><p></p><p></p><p>Passive Insight might be used by me if a character is in a social interaction challenge and isn't doing anything that potentially distracts from being able to read body language and interpret mannerisms. (The task would also have to have an uncertain outcome as usual.) So you'd probably see the a few PCs engaging in the conversation and one person hanging back observing and advising the talkers with whatever the passive check might turn up. It honestly doesn't come up a great deal.</p><p></p><p></p><p></p><p>I'm actually not a huge fan of including DCs in a published adventure unless it very clearly states the specific goal and approach that are determining the difficulty in succeeding. Because in my view, we can't settle on a DC until the player has described the goal of the character and the approach to achieving that goal.</p></blockquote><p></p>
[QUOTE="iserith, post: 7102361, member: 97077"] I look at it this way: As DM, I can't assume or establish what a player's character is doing. That is not part of the basic conversation of the game. Only the player may say what his or her character is trying to do. Therefore, a passive check is the mechanic for resolving a character's action which a player [I]must have described at some point[/I]. That action will also be something the character is doing repetitively or "in general." Which is why you'll see me checking in with the players on what their characters are doing [I]in general[/I] while adventuring. That typically means just one task - keeping watch for hidden dangers (traps and monsters), tracking, foraging, drawing a map, searching for secret doors, navigating, etc. I will also ask for their marching order since being able to notice traps (if nothing else) depends on what rank they are in relative to the location of the trap. If these tasks at any point have an uncertain outcome, then I will resolve that uncertainty with a passive check. If they choose at any other point to perform some other singular task, I have to decide whether or not that distracts from the task they are performing in general in addition to determining if that task has an uncertainty. This would be resolved with an ability check. Recalling lore (with uncertainty) is always an ability check for me, not a passive check. Or at least so far. No circumstance has arisen for this task to be performed repeatedly or in general which would call for a passive check. When I describe the environment, I am describing enough for the players to act with agency in the fictional world. Recalling lore tends to be an action players take to gain some additional benefit. Passive Insight might be used by me if a character is in a social interaction challenge and isn't doing anything that potentially distracts from being able to read body language and interpret mannerisms. (The task would also have to have an uncertain outcome as usual.) So you'd probably see the a few PCs engaging in the conversation and one person hanging back observing and advising the talkers with whatever the passive check might turn up. It honestly doesn't come up a great deal. I'm actually not a huge fan of including DCs in a published adventure unless it very clearly states the specific goal and approach that are determining the difficulty in succeeding. Because in my view, we can't settle on a DC until the player has described the goal of the character and the approach to achieving that goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crawford on Stealth
Top