Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Crawford on Stealth
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 7102981" data-attributes="member: 6799649"><p>I've seen a few claims like this in this thread:-</p><p></p><p>* Crawford disagrees with this. He says passive is always on with the exception of the few actions that turn it off. <strong>It prevents you from rolling less than your passive number</strong> since you use the highest. Others here have pointed out how the book can be read to say the same thing.</p><p></p><p>* What Crawford has said is that the <strong>passive number is the floor</strong>. So if the DC is 13 and your passive number is 15 and the DM calls for a roll, if you then roll that 5, your final number of 10 gets bumped up to your passive 15 and you succeed.</p><p></p><p>No. Crawford is <strong>not</strong> saying that the rules of the game are that a Perception check cannot be lower than the passive score! He is not saying that the passive score is a literal floor, RAW.</p><p></p><p>What he <strong>is</strong> saying is that the passive score is the <strong>effective</strong> floor. Not because Perception checks less than the passive score are not permitted in the rules, but because lower results are rendered irrelevant!</p><p></p><p>In the example of: "A player opens a drawer with a pair of minuscule dots of blood, DC 13 and 16, passive perception is 15 and perception 5", his passive perception already tells him about the DC 13 drop, but not the DC 16. The player sees one drop.</p><p></p><p>If the player then says that he wants to give it a more detailed look, then the player takes the Search action (if in combat, if not in combat then just saying so is enough) and rolls a Perception check. That Perception check result most certainly <strong>can</strong> be less than his passive score of 15 because the passive score is not a literal, rules-based floor! He could roll a result of, say, 9. This does not get magically increased to 15. He rolled a 9. That is not high enough to notice <em>either</em> blood drop!</p><p></p><p>But where the passive score is an <strong>effective</strong> floor (though not an <strong>actual</strong> floor) is that he already noticed everything that his passive score noticed. He already noticed that DC 13 blood drop, and his later result of 9 doesn't take the memory of that drop away.</p><p></p><p><em>That</em> is why the passive score is <em>effectively</em> the floor. It is not an actual game rule that the check result cannot be less than the passive score!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7102981, member: 6799649"] I've seen a few claims like this in this thread:- * Crawford disagrees with this. He says passive is always on with the exception of the few actions that turn it off. [b]It prevents you from rolling less than your passive number[/b] since you use the highest. Others here have pointed out how the book can be read to say the same thing. * What Crawford has said is that the [b]passive number is the floor[/b]. So if the DC is 13 and your passive number is 15 and the DM calls for a roll, if you then roll that 5, your final number of 10 gets bumped up to your passive 15 and you succeed. No. Crawford is [b]not[/b] saying that the rules of the game are that a Perception check cannot be lower than the passive score! He is not saying that the passive score is a literal floor, RAW. What he [b]is[/b] saying is that the passive score is the [b]effective[/b] floor. Not because Perception checks less than the passive score are not permitted in the rules, but because lower results are rendered irrelevant! In the example of: "A player opens a drawer with a pair of minuscule dots of blood, DC 13 and 16, passive perception is 15 and perception 5", his passive perception already tells him about the DC 13 drop, but not the DC 16. The player sees one drop. If the player then says that he wants to give it a more detailed look, then the player takes the Search action (if in combat, if not in combat then just saying so is enough) and rolls a Perception check. That Perception check result most certainly [b]can[/b] be less than his passive score of 15 because the passive score is not a literal, rules-based floor! He could roll a result of, say, 9. This does not get magically increased to 15. He rolled a 9. That is not high enough to notice [i]either[/i] blood drop! But where the passive score is an [b]effective[/b] floor (though not an [b]actual[/b] floor) is that he already noticed everything that his passive score noticed. He already noticed that DC 13 blood drop, and his later result of 9 doesn't take the memory of that drop away. [i]That[/i] is why the passive score is [i]effectively[/i] the floor. It is not an actual game rule that the check result cannot be less than the passive score! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crawford on Stealth
Top