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*Dungeons & Dragons
Crawford on Stealth
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<blockquote data-quote="Flamestrike" data-source="post: 7108019" data-attributes="member: 6788736"><p>In a way thats a good ting.</p><p></p><p>In the old days, the Player would tell you what they were doing. "Ill walk down the corridor slowly, with my back to the wall, probing ahead of me with a 10' pole and scanning the roof for any more piercers. When I get to the door, Ill peer through the keyhole looking for light or movement, then spend a few moment listening quietly at the door'</p><p></p><p>All too often in skill bases games, this becomes 'Ill roll perception for the hallway with the door'.</p><p></p><p>The disadvantages of the old system was it was gated behind a player decision. If the <em>player </em>didn't say he was specifically looking at X then he didnt find Y. In a skill based system, Y is often gated behind a roll based off the <em>characters </em>abilities (specifically his perception score).</p><p></p><p>Old school favors player skill. Modern games favor character skill.</p><p></p><p>The current system is a blend of those two methods, where specifically looking for something in the right area either auto succeeds, or grants advantage on the check, or permits a perception check to find Y.</p><p></p><p>What Crawford said re your passive score being the floor for Perception result, only applies when it comes to locating hidden creatures (where your passive perception score often doesnt matter, seeing as in order to become hidden, the creature must have first rolled higher than that number anyway on a Stealth check, thus setting a DC higher than your passive perception score and invalidating it).</p><p></p><p>What he was saying was if PC with a Passive perception of 20 walks into a room containing a hidden (Stealth check 15) creature, the PC automatically notices that hidden creature (no roll needed). In order for that hidden creature to hide from that PC during the ensuing combat, it must roll higher than 21 on its Stealth check (that PCs passive perception). Once they do so, they become hidden relative to that PC, and remain so until revealing themselves or the PC rolls higher than the Stealth check of the hidden creature (which is 21+). </p><p></p><p>From that point the 'perception floor' is irrelevant seeing as 'treating a Perception check as less than 20 as the floor of 20' means that perception check fails and the creature is still hidden (because it needed to roll higher than the floor number to be successful in the first place).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7108019, member: 6788736"] In a way thats a good ting. In the old days, the Player would tell you what they were doing. "Ill walk down the corridor slowly, with my back to the wall, probing ahead of me with a 10' pole and scanning the roof for any more piercers. When I get to the door, Ill peer through the keyhole looking for light or movement, then spend a few moment listening quietly at the door' All too often in skill bases games, this becomes 'Ill roll perception for the hallway with the door'. The disadvantages of the old system was it was gated behind a player decision. If the [I]player [/I]didn't say he was specifically looking at X then he didnt find Y. In a skill based system, Y is often gated behind a roll based off the [I]characters [/I]abilities (specifically his perception score). Old school favors player skill. Modern games favor character skill. The current system is a blend of those two methods, where specifically looking for something in the right area either auto succeeds, or grants advantage on the check, or permits a perception check to find Y. What Crawford said re your passive score being the floor for Perception result, only applies when it comes to locating hidden creatures (where your passive perception score often doesnt matter, seeing as in order to become hidden, the creature must have first rolled higher than that number anyway on a Stealth check, thus setting a DC higher than your passive perception score and invalidating it). What he was saying was if PC with a Passive perception of 20 walks into a room containing a hidden (Stealth check 15) creature, the PC automatically notices that hidden creature (no roll needed). In order for that hidden creature to hide from that PC during the ensuing combat, it must roll higher than 21 on its Stealth check (that PCs passive perception). Once they do so, they become hidden relative to that PC, and remain so until revealing themselves or the PC rolls higher than the Stealth check of the hidden creature (which is 21+). From that point the 'perception floor' is irrelevant seeing as 'treating a Perception check as less than 20 as the floor of 20' means that perception check fails and the creature is still hidden (because it needed to roll higher than the floor number to be successful in the first place). [/QUOTE]
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