demiurge1138
Inventor of Super-Toast
I am reposting this prestige class because I got no responses on it when I posted it the first time, due to it being a .doc. Or maybe because it just sucked. I don't know. This is an attempt at a PrC that bridges Call of Cthulhu with more ordinary DnD. All comments are welcome.
Crazed Cultist of the Other Gods
The Far Realm is a dangerous place, filled with great beings of madness and chaos. Alienists deal with these powers, learning grave secrets from them. Although alienists fear and respect these entities, they do not worship them. That distinction falls to the crazed cultists. Most crazed cultists are either clerics of the Other Gods or arcane spellcasters who have discovered these gods in their research, but alienists and especially depraved blackguards may join as well.
Crazed cultists try to spread the deranged gospel of their eldritch deities, and often gather large groups of followers and strange powers doing so. NPC crazed cultists (as most will be) will often be found trying to either destroy or take over the world, one step at a time. A crazed cultist’s plans may take millennia to come to fruition, but that never deters them.
Hit Dice: d6
BAB: As per cleric
Good Saves:Fort, Will
Requirements
To qualify to become a crazed cultist, a character must fulfill all of the following criteria.
Alignment: Any non-lawful, non-good
Knowledge (Arcana): 12 ranks
Knowledge (the Planes): 12 ranks
Patron Deity: Azathoth, Nylarthotep, Shub-Niggurath, Yog-Sothoth, Dagon, or any Great Old One
Spells: Able to cast a summon monster spell of 3rd level or higher, able to cast contact other plane.
Class Skills
The crazed cultist’s class skills (and the key ability of each skill) are Concentration (Con), Gather Information (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Scry (Int, exclusive skill), Speak Language, Spellcraft (Int) and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for details.
Class Features:
All the following are class features of the crazed cultist prestige class.
Weapon and Armor Proficiency: Crazed cultists gain no additional proficiencies in weapons or armor.
Spells per Day: Every other level of the crazed cultist prestige class is gained, the character gains new spells as if they had also gained a level in a spellcasting class they belonged to before adding the prestige class. They do not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those granted by the class, etc.), except for an increased effective caster level. If a character had more than one spellcasting class before becoming a crazed cultist, they must decide which class she adds each level for purposes of determining spells per day.
Summon Alien (Sp): When a crazed cultist of the Outer Gods casts any summon monster spell, he summons a lesser pseudonatural version of a creature chosen from the appropriate table in the Player’s Handbook. If the creature would normally have a template (celestial, fiendish, axiomatic or anarchic), the lesser pseudonatural template (see Tome and Blood) replaces it. In addition, the crazed cultist may summon one of the following creatures (without the pseudonatural template), reflecting his ties to creatures of the Far Realm:
Summon Monster I: Rat-thing
Summon Monster II: Terror From Beyond
Summon Monster III: Insect from Shaggai
Summon Monster IV: Byakhee, dimensional shambler, fire vampire, hound of Tindalos, spectral hunter
Summon Monster V: Lloigor, star vampire, shantak
Summon Monster VI: Servitor of the Outer Gods, spider of Leng
Summon Monster VII: Cthonian, dark young of Shub-Niggurath, formless spawn of Tsathoggua
Summon Monster VIII: Colour out of space, gnoph-keh, gug
Summon Monster IX: Flying polyp
Mythos: Each level a crazed cultist gains, they gain a rank in the Cthulhu Mythos skill. See pg 27 of Call of Cthulhu. Consequentially, they also lose a point of Sanity each level, if Sanity rules are used.
Blessing of Cthulhu (Ex): At 1st level, the crazed cultist receives the blessing of Cthulhu, the least remote of the Great Old Ones and arguably the most powerful. They gain an inherent +1 to all of their saving throws.
Power of Arrogance (Ex): The crazed cultist’s gods whisper of their power into their follower’s ears and mind, reassuring him of their superiority. At 2nd level, and every three levels thereafter, the spells of the crazed cultist become more and more powerful against the clerics of gods other than the Mythos Deities. Add this value to the DC of saving throws and caster level checks to overcome spell resistance against divine spellcasters whose patron deities are not the Other Gods.
Blessing of Tsathoggua (Ex): At 3rd level, the crazed cultist attracts the favor of Tsathoggua, the distant Old One and patron of the arcane arts. The crazed cultist gains a metamagic feat.
Blessing of Shub-Niggurath (Sp): Even the dangerous Other Gods can be merciful. At 5th level, the crazed cultist is blessed by the Mythos goddess of life, Shub-Niggurath, the Black Goat of the Woods with the Thousand Young. The crazed cultist gains the spell heal as a spell like ability, usable once per day. The DC is 10 + wis modifier +1/2 class level.
Pseudonatural Familiar: Upon reaching 6th level, the crazed cultist’s familiar or fiendish servant gains the lesser pseudonatural template in addition to the powers of a familiar or fiendish servant of the appropriate level.
Blessing of Yog-Sothoth (Su): At 7th level, Yog-Sothoth, the enigmatic deity of time and truth, grants his favor on the crazed cultist. The crazed cultist can now see clearly where others cannot, and his attacks now ignore all miss chances due to concealment, short of total concealment.
Blessing of Nylarthotep (Sp): At 9th level, the crazed cultist has proved himself to Nylarthotep, the trickster and messenger god, and the one who most often deals with humans. The crazed cultist can now cast polymorph self three times per day as a spell-like ability. The caster level is the crazed cultist’s class level, plus ½ of his previous levels in a spellcasting class.
Blessing of Azathoth (Ex): At 10th level, the crazed cultist’s efforts to appease his gods have finally been noticed by Azathoth, the idiot daemon sultan whose name no sane man dares speak aloud. The crazed cultist gains the lesser pseudonatural template himself. He can still use equipment in his alternate form.
Demiurge out.
Crazed Cultist of the Other Gods
The Far Realm is a dangerous place, filled with great beings of madness and chaos. Alienists deal with these powers, learning grave secrets from them. Although alienists fear and respect these entities, they do not worship them. That distinction falls to the crazed cultists. Most crazed cultists are either clerics of the Other Gods or arcane spellcasters who have discovered these gods in their research, but alienists and especially depraved blackguards may join as well.
Crazed cultists try to spread the deranged gospel of their eldritch deities, and often gather large groups of followers and strange powers doing so. NPC crazed cultists (as most will be) will often be found trying to either destroy or take over the world, one step at a time. A crazed cultist’s plans may take millennia to come to fruition, but that never deters them.
Hit Dice: d6
BAB: As per cleric
Good Saves:Fort, Will
Requirements
To qualify to become a crazed cultist, a character must fulfill all of the following criteria.
Alignment: Any non-lawful, non-good
Knowledge (Arcana): 12 ranks
Knowledge (the Planes): 12 ranks
Patron Deity: Azathoth, Nylarthotep, Shub-Niggurath, Yog-Sothoth, Dagon, or any Great Old One
Spells: Able to cast a summon monster spell of 3rd level or higher, able to cast contact other plane.
Class Skills
The crazed cultist’s class skills (and the key ability of each skill) are Concentration (Con), Gather Information (Cha), Intimidate (Cha), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Scry (Int, exclusive skill), Speak Language, Spellcraft (Int) and Spot (Wis). See Chapter 4: Skills in the Player’s Handbook for details.
Class Features:
All the following are class features of the crazed cultist prestige class.
Weapon and Armor Proficiency: Crazed cultists gain no additional proficiencies in weapons or armor.
Spells per Day: Every other level of the crazed cultist prestige class is gained, the character gains new spells as if they had also gained a level in a spellcasting class they belonged to before adding the prestige class. They do not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those granted by the class, etc.), except for an increased effective caster level. If a character had more than one spellcasting class before becoming a crazed cultist, they must decide which class she adds each level for purposes of determining spells per day.
Summon Alien (Sp): When a crazed cultist of the Outer Gods casts any summon monster spell, he summons a lesser pseudonatural version of a creature chosen from the appropriate table in the Player’s Handbook. If the creature would normally have a template (celestial, fiendish, axiomatic or anarchic), the lesser pseudonatural template (see Tome and Blood) replaces it. In addition, the crazed cultist may summon one of the following creatures (without the pseudonatural template), reflecting his ties to creatures of the Far Realm:
Summon Monster I: Rat-thing
Summon Monster II: Terror From Beyond
Summon Monster III: Insect from Shaggai
Summon Monster IV: Byakhee, dimensional shambler, fire vampire, hound of Tindalos, spectral hunter
Summon Monster V: Lloigor, star vampire, shantak
Summon Monster VI: Servitor of the Outer Gods, spider of Leng
Summon Monster VII: Cthonian, dark young of Shub-Niggurath, formless spawn of Tsathoggua
Summon Monster VIII: Colour out of space, gnoph-keh, gug
Summon Monster IX: Flying polyp
Mythos: Each level a crazed cultist gains, they gain a rank in the Cthulhu Mythos skill. See pg 27 of Call of Cthulhu. Consequentially, they also lose a point of Sanity each level, if Sanity rules are used.
Blessing of Cthulhu (Ex): At 1st level, the crazed cultist receives the blessing of Cthulhu, the least remote of the Great Old Ones and arguably the most powerful. They gain an inherent +1 to all of their saving throws.
Power of Arrogance (Ex): The crazed cultist’s gods whisper of their power into their follower’s ears and mind, reassuring him of their superiority. At 2nd level, and every three levels thereafter, the spells of the crazed cultist become more and more powerful against the clerics of gods other than the Mythos Deities. Add this value to the DC of saving throws and caster level checks to overcome spell resistance against divine spellcasters whose patron deities are not the Other Gods.
Blessing of Tsathoggua (Ex): At 3rd level, the crazed cultist attracts the favor of Tsathoggua, the distant Old One and patron of the arcane arts. The crazed cultist gains a metamagic feat.
Blessing of Shub-Niggurath (Sp): Even the dangerous Other Gods can be merciful. At 5th level, the crazed cultist is blessed by the Mythos goddess of life, Shub-Niggurath, the Black Goat of the Woods with the Thousand Young. The crazed cultist gains the spell heal as a spell like ability, usable once per day. The DC is 10 + wis modifier +1/2 class level.
Pseudonatural Familiar: Upon reaching 6th level, the crazed cultist’s familiar or fiendish servant gains the lesser pseudonatural template in addition to the powers of a familiar or fiendish servant of the appropriate level.
Blessing of Yog-Sothoth (Su): At 7th level, Yog-Sothoth, the enigmatic deity of time and truth, grants his favor on the crazed cultist. The crazed cultist can now see clearly where others cannot, and his attacks now ignore all miss chances due to concealment, short of total concealment.
Blessing of Nylarthotep (Sp): At 9th level, the crazed cultist has proved himself to Nylarthotep, the trickster and messenger god, and the one who most often deals with humans. The crazed cultist can now cast polymorph self three times per day as a spell-like ability. The caster level is the crazed cultist’s class level, plus ½ of his previous levels in a spellcasting class.
Blessing of Azathoth (Ex): At 10th level, the crazed cultist’s efforts to appease his gods have finally been noticed by Azathoth, the idiot daemon sultan whose name no sane man dares speak aloud. The crazed cultist gains the lesser pseudonatural template himself. He can still use equipment in his alternate form.
Demiurge out.