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<blockquote data-quote="Shallown" data-source="post: 2309562" data-attributes="member: 1368"><p>Maybe no one else noticed but what worried me is the "Random" encounters that crippled two players. Sounds like there may be some underlying issue between the guest GM and these players. I may laso just be very paraniod and reading things into this.</p><p></p><p>I Like DonTadow's idea and Think it could work. I also despise the dream sequence especially to cover such large events. </p><p>Another less enjoyable way would be to talk to the players out of the game and explain what you think is wrong then set up a series of adventures that would strip them back down in gear and have them earn those levels and basically freeze thier xp until you are prepped to run them at that level. A few raise deads will deal with too many levels and being especially harsh can deal with magic items as well. This would be something the players would have to agree to becuase you would be putting them through hell for something they didn't do but it maybe the only way. It may be fun in an angst ridden way to see them rise so high and fall so far. It dependson your game. It would also letthem appreciate what they had when they regain those levels.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2309562, member: 1368"] Maybe no one else noticed but what worried me is the "Random" encounters that crippled two players. Sounds like there may be some underlying issue between the guest GM and these players. I may laso just be very paraniod and reading things into this. I Like DonTadow's idea and Think it could work. I also despise the dream sequence especially to cover such large events. Another less enjoyable way would be to talk to the players out of the game and explain what you think is wrong then set up a series of adventures that would strip them back down in gear and have them earn those levels and basically freeze thier xp until you are prepped to run them at that level. A few raise deads will deal with too many levels and being especially harsh can deal with magic items as well. This would be something the players would have to agree to becuase you would be putting them through hell for something they didn't do but it maybe the only way. It may be fun in an angst ridden way to see them rise so high and fall so far. It dependson your game. It would also letthem appreciate what they had when they regain those levels. Later [/QUOTE]
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