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<blockquote data-quote="DonTadow" data-source="post: 2310376" data-attributes="member: 22622"><p>Again I don't see a problem with it if there are certain guidelines and such. I was in a campaign that rotated between two dms. One would run a section of adventures and then alternate. I plan on having one of my players run an adventure in my campaign with the same characters, but we have been planning and going over things for two months. I've given her an instruction on how much treasure she can give out in the total adventure. I've excluded certain races as bad guys and told her others had to be indluced for continuity. I even gave her tidbits of future plot lines i plan on evolving so the pcs get a sense that this isn't some out of the blue thing. </p><p></p><p>I don't see a problem with it if the DM remains in control and makes sure the adventure run iis truly apart of his world. HOnestly it could end up being rewarding as it could make the player fieel more in touch with the game</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2310376, member: 22622"] Again I don't see a problem with it if there are certain guidelines and such. I was in a campaign that rotated between two dms. One would run a section of adventures and then alternate. I plan on having one of my players run an adventure in my campaign with the same characters, but we have been planning and going over things for two months. I've given her an instruction on how much treasure she can give out in the total adventure. I've excluded certain races as bad guys and told her others had to be indluced for continuity. I even gave her tidbits of future plot lines i plan on evolving so the pcs get a sense that this isn't some out of the blue thing. I don't see a problem with it if the DM remains in control and makes sure the adventure run iis truly apart of his world. HOnestly it could end up being rewarding as it could make the player fieel more in touch with the game [/QUOTE]
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