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<blockquote data-quote="JohnnFour" data-source="post: 2310408" data-attributes="member: 17698"><p>Ouch. I vote with the others in regards to hitting reset rather than dream. If continuity is important to your game (and it might not be) then you might have to explain how come all the PCs shared the same dream.</p><p></p><p>Another idea might be to game on. Try to fix things and see where they lead. If you have a lot at stake in terms of time investment and fragile plot threads and such, then reset might be better, but it would be fun to game your way out to try and restore balance.</p><p></p><p>Maybe start a thread here with essential stats and plot notes and see if we can come up with a few interesting encounters?</p><p></p><p>1) Top priority would be to restore the wounded PCs to ensure all players are on an equal footing again. That might be a fun 2-4 encounter, 1-3 hour side quest.</p><p></p><p>2) Next priority would be to strip the magic items. Word might get out about the group's new toys, and chaotic or evil NPCs might covet their loot. Maybe plan out a few NPC ambushes and a villain or two who tries to steal, capture, or trick the items away from the PCs.</p><p></p><p>Maybe have a couple of roleplaying encounters where the PCs are chatted up by NPCs who are scouting them out, testing for ability level and competence. A couple of encounters might consist of random attacks (by low level incompetents and from high level challengers). An evil NPC might hire a private investigator to get the names and locations of the PCs' relatives...</p><p></p><p>Just a thought. This might not be possible given your current campaign configuration, but it would be neat to see a campaign world try to restore balance via the greed of its citizens, power brokers looking to wipe out potential competition, and so on.</p></blockquote><p></p>
[QUOTE="JohnnFour, post: 2310408, member: 17698"] Ouch. I vote with the others in regards to hitting reset rather than dream. If continuity is important to your game (and it might not be) then you might have to explain how come all the PCs shared the same dream. Another idea might be to game on. Try to fix things and see where they lead. If you have a lot at stake in terms of time investment and fragile plot threads and such, then reset might be better, but it would be fun to game your way out to try and restore balance. Maybe start a thread here with essential stats and plot notes and see if we can come up with a few interesting encounters? 1) Top priority would be to restore the wounded PCs to ensure all players are on an equal footing again. That might be a fun 2-4 encounter, 1-3 hour side quest. 2) Next priority would be to strip the magic items. Word might get out about the group's new toys, and chaotic or evil NPCs might covet their loot. Maybe plan out a few NPC ambushes and a villain or two who tries to steal, capture, or trick the items away from the PCs. Maybe have a couple of roleplaying encounters where the PCs are chatted up by NPCs who are scouting them out, testing for ability level and competence. A couple of encounters might consist of random attacks (by low level incompetents and from high level challengers). An evil NPC might hire a private investigator to get the names and locations of the PCs' relatives... Just a thought. This might not be possible given your current campaign configuration, but it would be neat to see a campaign world try to restore balance via the greed of its citizens, power brokers looking to wipe out potential competition, and so on. [/QUOTE]
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