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Crazed Substitute DM
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<blockquote data-quote="ARandomGod" data-source="post: 2313477" data-attributes="member: 17296"><p>I'd do the dream. Because it's elegant and simple. Allot them a small amount of XP for it, and move on. You might even work in the dream as a prophecy or omen or something.</p><p></p><p>However, if you find the dream option distastful, you can run them through a little more side adventures... with level draining creatures to level the characters back down to where they should be, and sundering/magic item destroying creatures to return the party's treasure level back to where it should be. Make a special note to inflict something specifically horrific on the sub GM's character. Then have either some way to nullify it's effects, or just have it horrible with no game effects whatsoever. </p><p></p><p>In other words, take away everything they were given over what you think they should have, and repair the hurt ones back to where you think they should be. Everyone earns a little XP along the way, and you get a chance to run some interesting overpowered creatures.</p><p></p><p>Note: You'll have to target the level draining creatures specifically. Either have rolls done behind the screen or have creatures with a limited number of such attacks, and you get to decide when/where these attacks get sent.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2313477, member: 17296"] I'd do the dream. Because it's elegant and simple. Allot them a small amount of XP for it, and move on. You might even work in the dream as a prophecy or omen or something. However, if you find the dream option distastful, you can run them through a little more side adventures... with level draining creatures to level the characters back down to where they should be, and sundering/magic item destroying creatures to return the party's treasure level back to where it should be. Make a special note to inflict something specifically horrific on the sub GM's character. Then have either some way to nullify it's effects, or just have it horrible with no game effects whatsoever. In other words, take away everything they were given over what you think they should have, and repair the hurt ones back to where you think they should be. Everyone earns a little XP along the way, and you get a chance to run some interesting overpowered creatures. Note: You'll have to target the level draining creatures specifically. Either have rolls done behind the screen or have creatures with a limited number of such attacks, and you get to decide when/where these attacks get sent. [/QUOTE]
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