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Craziest combat move by a PC
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<blockquote data-quote="QuaziquestGM" data-source="post: 3344924" data-attributes="member: 22559"><p>All different games, all different gnomes.</p><p></p><p>1) Gnome wizard (lev 2) casts the mount spell. Spell description says that the pony appears where the caster wants "within 30 ft +5 ft per caster level"......25 feet in the air above the giant skeleton 10 ft in front of him. (after rereading the rules on summoning spells, this maneuver was dissallowed for later combats)</p><p></p><p>2) Gnome cleric (high level) and party are sleeping on the upper floor of an inn. They are attacked by gnoll bandits. hung over gnome starts summoning greater earth elements. 13 innocent 1/2lings on the lower floor are killed in the resulting building collaspse</p><p></p><p>3) Gnome aristocratlevel 1 (pc generated completely by random rolls) and party are drugged after asking the wrong questions at the wrong inn. After escaping from the ghoul infested dungeon, they end up in the basement of the inn. (not giving too many details to avoid spoiling the module for others). they find their equipment, rearm and aquire an unlabled vile of an alchemical substance. They then hear the badguys plotting to jump the next person who had come into the inn. The party shadows them and catches 6 badguys dog piling their next victim in his bed in the 10 X 10 room. At this point it is important to mention that the randomly determined alighnment of this gnome is NE. The bad guys have a silence spell up and don't hear the gnome giving instuctions to his buddies as he reaches into his pack and start passing out alchemist fire and acid flasks.....They toss in these on surprize round, as well as the unknown vile, which it turns out has a very nasty effect. Fortunatly, the new, just being worked into the game pc on the bottom of the flaming dogpile had a d12 hit die and was pulled out of the buring inn and stabilized at -8.</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 3344924, member: 22559"] All different games, all different gnomes. 1) Gnome wizard (lev 2) casts the mount spell. Spell description says that the pony appears where the caster wants "within 30 ft +5 ft per caster level"......25 feet in the air above the giant skeleton 10 ft in front of him. (after rereading the rules on summoning spells, this maneuver was dissallowed for later combats) 2) Gnome cleric (high level) and party are sleeping on the upper floor of an inn. They are attacked by gnoll bandits. hung over gnome starts summoning greater earth elements. 13 innocent 1/2lings on the lower floor are killed in the resulting building collaspse 3) Gnome aristocratlevel 1 (pc generated completely by random rolls) and party are drugged after asking the wrong questions at the wrong inn. After escaping from the ghoul infested dungeon, they end up in the basement of the inn. (not giving too many details to avoid spoiling the module for others). they find their equipment, rearm and aquire an unlabled vile of an alchemical substance. They then hear the badguys plotting to jump the next person who had come into the inn. The party shadows them and catches 6 badguys dog piling their next victim in his bed in the 10 X 10 room. At this point it is important to mention that the randomly determined alighnment of this gnome is NE. The bad guys have a silence spell up and don't hear the gnome giving instuctions to his buddies as he reaches into his pack and start passing out alchemist fire and acid flasks.....They toss in these on surprize round, as well as the unknown vile, which it turns out has a very nasty effect. Fortunatly, the new, just being worked into the game pc on the bottom of the flaming dogpile had a d12 hit die and was pulled out of the buring inn and stabilized at -8. [/QUOTE]
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