Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Crazy dice ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6056658" data-attributes="member: 20805"><p>This is a very intriguing idea, and I think could be done as a variant/module that could be very fun to play with.</p><p></p><p> To brainstorm on this, expand with:</p><p></p><p>Characters get one HD per level, size based on their class, and a D6 HD for each + of AC bonus attained {armor, mages armor daily spell, dodge feat bonus, etc..}</p><p></p><p>When the character takes damage, the player can roll any number of remaining HD to ablate the damage and add their chosen stat modifier {or required modifier for things like falling that targets CON or DEX, no using WIS to avoid the falling damage unless you are a monk}</p><p></p><p>If the amount ablated is more that double the damage you don't lose one of the dice rolled.</p><p>If the amount ablated is less than the damage rolled, you suffer a wound.</p><p>If the amount ablated is less than half the damage rolled, you suffer two wounds.</p><p></p><p>If you have more wounds than your current level, you are disabled.</p><p>If you suffer a wound while disabled, you fall unconscious.</p><p>If you suffer a wound while unconscious, you die.</p><p></p><p>In combat healing can restore HD or grant temp HD, wounds can only be healed out of combat.</p><p></p><p>Special attacks may inflict two wounds if not ablated, and three if the damage is double the HD roll</p><p></p><p>The disadvantage and advantage mechanic could be tweaked to apply to damage/ablation instead of things like the 4e 'Weakened' condition or wraith form.</p><p></p><p>Monsters play by the same rule but generally only have 3 to 6 wound points remaining. This allows you to encounter previously wounded creatures without making them complete class cannons. Minions would only be able to handle 1 wound before being disabled, but could still have tons of HD.</p><p> 'Stock' monsters could deal static damage in order to let DM's run things smoother.</p><p></p><p></p><p>This gives you another lever to play with regards to the deadliness of combat and another widget to hang special effects off of.</p><p></p><p>Definitely ramps up the unpredictability of combat while keeping the core of the DnD mechanics in play.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6056658, member: 20805"] This is a very intriguing idea, and I think could be done as a variant/module that could be very fun to play with. To brainstorm on this, expand with: Characters get one HD per level, size based on their class, and a D6 HD for each + of AC bonus attained {armor, mages armor daily spell, dodge feat bonus, etc..} When the character takes damage, the player can roll any number of remaining HD to ablate the damage and add their chosen stat modifier {or required modifier for things like falling that targets CON or DEX, no using WIS to avoid the falling damage unless you are a monk} If the amount ablated is more that double the damage you don't lose one of the dice rolled. If the amount ablated is less than the damage rolled, you suffer a wound. If the amount ablated is less than half the damage rolled, you suffer two wounds. If you have more wounds than your current level, you are disabled. If you suffer a wound while disabled, you fall unconscious. If you suffer a wound while unconscious, you die. In combat healing can restore HD or grant temp HD, wounds can only be healed out of combat. Special attacks may inflict two wounds if not ablated, and three if the damage is double the HD roll The disadvantage and advantage mechanic could be tweaked to apply to damage/ablation instead of things like the 4e 'Weakened' condition or wraith form. Monsters play by the same rule but generally only have 3 to 6 wound points remaining. This allows you to encounter previously wounded creatures without making them complete class cannons. Minions would only be able to handle 1 wound before being disabled, but could still have tons of HD. 'Stock' monsters could deal static damage in order to let DM's run things smoother. This gives you another lever to play with regards to the deadliness of combat and another widget to hang special effects off of. Definitely ramps up the unpredictability of combat while keeping the core of the DnD mechanics in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Crazy dice ideas
Top