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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Crazy fighter idea: Maneuver Specialization exertion cost reduction minimum 0
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<blockquote data-quote="Doskious" data-source="post: 8491032" data-attributes="member: 86490"><p>I like the math, it's elegant and tidy, as applied to a uniform distribution of abilities. I'm not sure that the actual maneuvers, as they advance through degrees, hold up their end of "being sufficiently uniform" though.</p><p></p><p>All Combat Traditions have 4x 1st degree maneuvers, 2x 5th degree maneuvers, and the rest of the degrees each have 3x maneuvers.</p><p></p><p>The maneuvers are, a lot of them, very different even within their respective Traditions, and there's no intrinsic guarantee that higher-degree maneuvers will be applicable in the same scenarios as lower-degree maneuvers, meaning that the rate at which they could get used cannot be assumed to be uniform. In the analysis of the efficacy of the proposal, I don't think that assuming sufficient uniformity is any more feasible than assuming uniformity over spells would be to contemplate similar sweeping alterations to the Wizard class.</p><p></p><p>I suspect that this is the reason that the list of maneuvers, for which unlimited access at no exertion cost is obtainable, is a curated one.</p><p></p><p>It's an interesting idea, but I suspect that there will be issues arising from applicability.</p></blockquote><p></p>
[QUOTE="Doskious, post: 8491032, member: 86490"] I like the math, it's elegant and tidy, as applied to a uniform distribution of abilities. I'm not sure that the actual maneuvers, as they advance through degrees, hold up their end of "being sufficiently uniform" though. All Combat Traditions have 4x 1st degree maneuvers, 2x 5th degree maneuvers, and the rest of the degrees each have 3x maneuvers. The maneuvers are, a lot of them, very different even within their respective Traditions, and there's no intrinsic guarantee that higher-degree maneuvers will be applicable in the same scenarios as lower-degree maneuvers, meaning that the rate at which they could get used cannot be assumed to be uniform. In the analysis of the efficacy of the proposal, I don't think that assuming sufficient uniformity is any more feasible than assuming uniformity over spells would be to contemplate similar sweeping alterations to the Wizard class. I suspect that this is the reason that the list of maneuvers, for which unlimited access at no exertion cost is obtainable, is a curated one. It's an interesting idea, but I suspect that there will be issues arising from applicability. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Crazy fighter idea: Maneuver Specialization exertion cost reduction minimum 0
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